Remove uneeded Forge Event Firing
improves crafting calculation performance
This commit is contained in:
@@ -458,8 +458,6 @@ public class TileMolecularAssembler extends AENetworkInvTile implements IUpgrade
|
||||
final ItemStack output = this.myPlan.getOutput( this.craftingInv, this.getWorld() );
|
||||
if( !output.isEmpty() )
|
||||
{
|
||||
FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) this.getWorld() ), output, this.craftingInv );
|
||||
|
||||
this.pushOut( output.copy() );
|
||||
|
||||
for( int x = 0; x < this.craftingInv.getSizeInventory(); x++ )
|
||||
|
||||
Reference in New Issue
Block a user