Remove uneeded Forge Event Firing

improves crafting calculation performance
This commit is contained in:
Salomão
2020-11-18 20:22:40 -03:00
parent 9c6668b0f7
commit adf59774d4
3 changed files with 0 additions and 10 deletions
@@ -458,8 +458,6 @@ public class TileMolecularAssembler extends AENetworkInvTile implements IUpgrade
final ItemStack output = this.myPlan.getOutput( this.craftingInv, this.getWorld() );
if( !output.isEmpty() )
{
FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) this.getWorld() ), output, this.craftingInv );
this.pushOut( output.copy() );
for( int x = 0; x < this.craftingInv.getSizeInventory(); x++ )