Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface
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@@ -27,6 +27,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.IAESprite;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.tile.crafting.TileCraftingStorageTile;
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@@ -47,7 +48,7 @@ public class BlockCraftingStorage extends BlockCraftingUnit
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}
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@Override
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public appeng.client.texture.IAESprite getIcon( final net.minecraft.util.EnumFacing side, final net.minecraft.block.state.IBlockState state )
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public IAESprite getIcon( final net.minecraft.util.EnumFacing side, final net.minecraft.block.state.IBlockState state )
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{
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final boolean formed = (boolean) state.getValue( FORMED );
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switch( this.type )
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