Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface

This commit is contained in:
thatsIch
2016-02-16 21:06:59 +01:00
parent 8383715892
commit aff3941729
89 changed files with 307 additions and 143 deletions
@@ -41,6 +41,7 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.AEPartLocation;
import appeng.api.util.IAESprite;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockCraftingCPU;
@@ -148,7 +149,7 @@ public class BlockCraftingUnit extends AEBaseTileBlock
}
@Override
public appeng.client.texture.IAESprite getIcon( final EnumFacing side, final IBlockState state )
public IAESprite getIcon( final EnumFacing side, final IBlockState state )
{
if( this.type == CraftingUnitType.ACCELERATOR )
{