Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface
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@@ -41,6 +41,7 @@ import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.IAESprite;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderBlockCraftingCPU;
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@@ -148,7 +149,7 @@ public class BlockCraftingUnit extends AEBaseTileBlock
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}
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@Override
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public appeng.client.texture.IAESprite getIcon( final EnumFacing side, final IBlockState state )
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public IAESprite getIcon( final EnumFacing side, final IBlockState state )
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{
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if( this.type == CraftingUnitType.ACCELERATOR )
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{
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