Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface
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@@ -32,9 +32,9 @@ import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.IAESprite;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.client.texture.IAESprite;
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import appeng.core.AEConfig;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.GuiBridge;
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@@ -55,7 +55,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
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}
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@Override
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public appeng.client.texture.IAESprite getIcon( final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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public IAESprite getIcon( final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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final IAESprite ico = super.getIcon( w, pos, side );
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final TileVibrationChamber tvc = this.getTileEntity( w, pos );
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