Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface

This commit is contained in:
thatsIch
2016-02-16 21:06:59 +01:00
parent 8383715892
commit aff3941729
89 changed files with 307 additions and 143 deletions
@@ -32,9 +32,9 @@ import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import appeng.api.util.AEPartLocation;
import appeng.api.util.IAESprite;
import appeng.block.AEBaseTileBlock;
import appeng.client.texture.ExtraBlockTextures;
import appeng.client.texture.IAESprite;
import appeng.core.AEConfig;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
@@ -55,7 +55,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
}
@Override
public appeng.client.texture.IAESprite getIcon( final IBlockAccess w, final BlockPos pos, final EnumFacing side )
public IAESprite getIcon( final IBlockAccess w, final BlockPos pos, final EnumFacing side )
{
final IAESprite ico = super.getIcon( w, pos, side );
final TileVibrationChamber tvc = this.getTileEntity( w, pos );