Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface

This commit is contained in:
thatsIch
2016-02-16 21:06:59 +01:00
parent 8383715892
commit aff3941729
89 changed files with 307 additions and 143 deletions
@@ -21,6 +21,7 @@ package appeng.block.networking;
import java.util.EnumSet;
import appeng.api.util.IAESprite;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.features.AEFeature;
import appeng.tile.networking.TileDenseEnergyCell;
@@ -36,7 +37,7 @@ public class BlockDenseEnergyCell extends BlockEnergyCell
}
@Override
public appeng.client.texture.IAESprite getIcon( final net.minecraft.util.EnumFacing side, final net.minecraft.block.state.IBlockState state )
public IAESprite getIcon( final net.minecraft.util.EnumFacing side, final net.minecraft.block.state.IBlockState state )
{
switch( (int) state.getValue( ENERGY_STORAGE ) )
{
@@ -32,6 +32,7 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.IAESprite;
import appeng.block.AEBaseItemBlock;
import appeng.block.AEBaseItemBlockChargeable;
import appeng.block.AEBaseTileBlock;
@@ -76,7 +77,7 @@ public class BlockEnergyCell extends AEBaseTileBlock
}
@Override
public appeng.client.texture.IAESprite getIcon( final net.minecraft.util.EnumFacing side, final IBlockState state )
public IAESprite getIcon( final net.minecraft.util.EnumFacing side, final IBlockState state )
{
switch( (int) state.getValue( ENERGY_STORAGE ) )
{