Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface
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@@ -32,6 +32,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.IAESprite;
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import appeng.block.AEBaseItemBlock;
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import appeng.block.AEBaseItemBlockChargeable;
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import appeng.block.AEBaseTileBlock;
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@@ -76,7 +77,7 @@ public class BlockEnergyCell extends AEBaseTileBlock
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}
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@Override
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public appeng.client.texture.IAESprite getIcon( final net.minecraft.util.EnumFacing side, final IBlockState state )
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public IAESprite getIcon( final net.minecraft.util.EnumFacing side, final IBlockState state )
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{
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switch( (int) state.getValue( ENERGY_STORAGE ) )
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{
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