Fixed Bug: #0871 - Drive priority error after world reload
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@@ -125,6 +125,7 @@ public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPrior
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@Override
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@Override
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public void readFromNBT(NBTTagCompound data)
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public void readFromNBT(NBTTagCompound data)
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{
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{
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isCached = false;
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priority = data.getInteger( "priority" );
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priority = data.getInteger( "priority" );
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}
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}
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@@ -175,8 +176,11 @@ public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPrior
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@Override
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@Override
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public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added)
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public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added)
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{
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{
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isCached = false; // recalculate the storage cell.
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if ( isCached )
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updateState();
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{
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isCached = false; // recalculate the storage cell.
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updateState();
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}
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try
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try
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{
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{
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