Use type-safe version of list for AxisAlignedBB
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@@ -153,7 +153,7 @@ public class BlockCharger extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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{
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out.add( AxisAlignedBB.getBoundingBox( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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@@ -156,10 +156,9 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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{
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out.add( AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 ) );
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}
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}
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@@ -100,7 +100,7 @@ public class BlockWireless extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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{
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TileWireless tile = getTileEntity( w, x, y, z );
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if ( tile != null )
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@@ -101,7 +101,7 @@ public class BlockQuantumLinkChamber extends AEBaseBlock implements ICustomColli
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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{
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double OnePx = 2.0 / 16.0;
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out.add( AxisAlignedBB.getBoundingBox( OnePx, OnePx, OnePx, 1.0 - OnePx, 1.0 - OnePx, 1.0 - OnePx ) );
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@@ -70,7 +70,7 @@ public class BlockQuantumRing extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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{
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double OnePx = 2.0 / 16.0;
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TileQuantumBridge bridge = getTileEntity( w, x, y, z );
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@@ -67,7 +67,7 @@ public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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{
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out.add( AxisAlignedBB.getBoundingBox( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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@@ -117,7 +117,7 @@ public class BlockSkyChest extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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{
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out.add( AxisAlignedBB.getBoundingBox( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) );
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}
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