remove trailing whitespaces
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@@ -1,18 +1,18 @@
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/*
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* The MIT License (MIT)
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*
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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@@ -33,7 +33,7 @@ import java.util.EnumSet;
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/**
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* An Implementation is required to create your node for IGridHost
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*
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*
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* Implement for use with IGridHost
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*/
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public interface IGridBlock
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@@ -41,16 +41,16 @@ public interface IGridBlock
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/**
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* how much power to drain per tick as part of idle network usage.
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*
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*
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* if the value of this changes, you must post a MENetworkPowerIdleChange
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*
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*
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* @return ae/t to use.
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*/
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double getIdlePowerUsage();
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/**
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* Various flags that AE uses to modify basic behavior for various parts of the network.
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*
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*
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* @return Set of flags for this IGridBlock
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*/
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EnumSet<GridFlags> getFlags();
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@@ -59,7 +59,7 @@ public interface IGridBlock
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* generally speaking you will return true for this, the one exception is buses, or worm holes where the node
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* represents something that isn't a real connection in the world, but rather one represented internally to the
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* block.
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*
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*
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* @return if the world can connect to this node, and the node can connect to the world.
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*/
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boolean isWorldAccessible();
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@@ -105,7 +105,7 @@ public interface IGridBlock
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/**
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* Determines what item stack is used to render this node in the GUI.
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*
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*
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* @return the render item stack to use to render this node, null is valid, and will not show this node.
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*/
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public ItemStack getMachineRepresentation();
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