remove trailing whitespaces

This commit is contained in:
yueh
2015-02-03 12:04:13 +01:00
parent ef3cb0a455
commit b18addbf37
303 changed files with 1526 additions and 1526 deletions
@@ -1,18 +1,18 @@
/*
* The MIT License (MIT)
*
*
* Copyright (c) 2013 AlgorithmX2
*
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
@@ -27,10 +27,10 @@ import net.minecraftforge.common.util.ForgeDirection;
/**
* Access to AE's internal grid connections.
*
*
* Messing with connection is generally completely unnecessary, you should be able to just use IGridNode.updateState()
* to have AE manage them for you.
*
*
* Don't Implement.
*/
public interface IGridConnection
@@ -38,7 +38,7 @@ public interface IGridConnection
/**
* lets you get the opposing node of the connection by passing your own node.
*
*
* @param gridNode current grid node
* @return the IGridNode which represents the opposite side of the connection.
*/
@@ -46,7 +46,7 @@ public interface IGridConnection
/**
* determine the direction of the connection based on your node.
*
*
* @param gridNode current grid node
* @return the direction of the connection, only valid for in world connections.
*/