remove trailing whitespaces
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@@ -1,18 +1,18 @@
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/*
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* The MIT License (MIT)
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*
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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@@ -33,27 +33,27 @@ public interface IGridTickable
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/**
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* Important note regarding IGridTickables with more then one one node,
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*
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*
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* If your IGridHost hosts multiple nodes, it may be on multiple grids, or
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* its node may be present on the same grid multiple times, this is as
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* designed, however if you choose to use the grid to tick these Hosts you
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* must be aware that they they should probably pick a single node to tick
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* for, and not tick for each node.
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*
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*
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*/
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/**
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* You can return null, if you wish to tick using MC's ticking mechanism, or
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* you can return a valid TickingRequest to tell AE a guide for which type
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* of responsiveness your device wants.
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*
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*
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* this will be called for your tile any time your tile changes grids, this
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* can happen at any time, so if your using the sleep feature you may wish
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* to preserve your sleep, in the result of this method. or you can simply
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* reset it.
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*
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*
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* @return null or a valid new TickingRequest
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*
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*
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*/
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TickingRequest getTickingRequest(IGridNode node);
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@@ -61,18 +61,18 @@ public interface IGridTickable
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* AE lets you adjust your tick rate based on the results of your tick, if
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* your block as accomplished work you may wish to increase the ticking
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* speed, if your block is idle you may wish to slow it down.
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*
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*
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* Its up to you.
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*
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*
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* Note: this is never called if you return null from getTickingRequest.
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*
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*
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* @param TicksSinceLastCall
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* the number of world ticks that were skipped since your last
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* tick, you can use this to adjust speed of processing or adjust
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* your tick rate.
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*
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*
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* @return tick rate adjustment.
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*
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*
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*/
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TickRateModulation tickingRequest(IGridNode node, int TicksSinceLastCall);
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