remove trailing whitespaces
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@@ -89,8 +89,8 @@ public class ToolBiometricCard extends AEBaseItem implements IBiometricCard
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private void encode(ItemStack is, EntityPlayer p)
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{
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GameProfile username = this.getProfile( is );
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if (username != null && username.equals(p.getGameProfile()))
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if (username != null && username.equals(p.getGameProfile()))
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this.setProfile( is, null );
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else
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this.setProfile( is, p.getGameProfile() );
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@@ -157,7 +157,7 @@ public class ToolBiometricCard extends AEBaseItem implements IBiometricCard
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if ( profile!= null )
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{
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NBTTagCompound pNBT = new NBTTagCompound();
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NBTUtil.func_152460_a( pNBT, profile );
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NBTUtil.func_152460_a( pNBT, profile );
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tag.setTag( "profile", pNBT );
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}
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else
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@@ -47,7 +47,7 @@ public class ToolMemoryCard extends AEBaseItem implements IMemoryCard
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/**
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* Find the localized string...
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*
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*
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* @param name possible names for the localized string
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* @return localized name
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*/
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@@ -72,7 +72,7 @@ public class ToolPortableCell extends AEBasePoweredItem implements IStorageCell,
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{
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return false;
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}
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@Override
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public ItemStack onItemRightClick( ItemStack item, World w, EntityPlayer player )
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{
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@@ -65,7 +65,7 @@ public class ToolWirelessTerminal extends AEBasePoweredItem implements IWireless
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{
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return false;
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}
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@Override
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public ItemStack onItemRightClick( ItemStack item, World w, EntityPlayer player )
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{
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@@ -22,32 +22,32 @@ package appeng.items.tools.powered.powersink;
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@Interface(iface = "universalelectricity.core.item.IItemElectric", modid = "IC2")
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public class UniversalElectricity extends ThermalExpansion implements IItemElectric
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{
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*
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*
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* public UniversalElectricity(Class c, String subName) { super( c, subName ); }
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*
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*
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* @Override public float recharge(ItemStack is, float energy, boolean
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* doRecharge) { return (float) (energy - injectExternalPower( PowerUnits.KJ,
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* is, energy, !doRecharge )); }
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*
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*
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* @Override public float discharge(ItemStack is, float energy, boolean
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* doDischarge) { return 0; }
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*
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*
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* @Override public float getElectricityStored(ItemStack is) { return (int)
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* PowerUnits.AE.convertTo( PowerUnits.KJ, getAECurrentPower( is ) ); }
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*
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*
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* @Override public float getMaxElectricityStored(ItemStack is) { return (int)
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* PowerUnits.AE.convertTo( PowerUnits.KJ, getAEMaxPower( is ) ); }
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*
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*
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* @Override public void setElectricity(ItemStack is, float joules) { double
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* currentPower = getAECurrentPower( is ); double targetPower =
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* PowerUnits.KJ.convertTo( PowerUnits.AE, joules ); if ( targetPower >
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* currentPower ) injectAEPower( is, targetPower - currentPower ); else
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* extractAEPower( is, currentPower - targetPower ); }
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*
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*
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* @Override public float getTransfer(ItemStack is) { return (float)
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* PowerUnits.AE.convertTo( PowerUnits.KJ, getAEMaxPower( is ) -
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* getAECurrentPower( is ) ); }
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*
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*
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* @Override public float getVoltage(ItemStack itemStack) { return 120; }
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}
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