Memory Card can now be used on most Blocks/Parts to save/load settings.

This commit is contained in:
AlgorithmX2
2014-02-19 23:18:49 -06:00
parent 921c681b47
commit b23aab81e6
15 changed files with 220 additions and 34 deletions
+7
View File
@@ -7,6 +7,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import appeng.api.implementations.items.IMemoryCard;
import appeng.api.implementations.items.MemoryCardMessages;
import appeng.core.features.AEFeature;
@@ -35,6 +36,12 @@ public class ToolMemoryCard extends AEBaseItem implements IMemoryCard
}
}
@Override
public boolean doesSneakBypassUse(World world, int x, int y, int z, EntityPlayer player)
{
return true;
}
@Override
public void setMemoryCardContents(ItemStack is, String SettingsName, NBTTagCompound data)
{