Memory Card can now be used on most Blocks/Parts to save/load settings.
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@@ -41,6 +41,12 @@ public class PartP2PTunnel<T extends PartP2PTunnel> extends PartBasicState
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throw new RuntimeException( "Don't construct the root tunnel!" );
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}
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@Override
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public boolean useStandardMemoryCard()
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{
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return false;
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}
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@Override
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public void writeToNBT(NBTTagCompound data)
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{
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@@ -56,7 +62,7 @@ public class PartP2PTunnel<T extends PartP2PTunnel> extends PartBasicState
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}
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@Override
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public boolean onActivate(EntityPlayer player, Vec3 pos)
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public boolean onPartActivate(EntityPlayer player, Vec3 pos)
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{
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ItemStack is = player.inventory.getCurrentItem();
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@@ -178,7 +184,7 @@ public class PartP2PTunnel<T extends PartP2PTunnel> extends PartBasicState
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}
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@Override
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public boolean onShiftActivate(EntityPlayer player, Vec3 pos)
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public boolean onPartShiftActivate(EntityPlayer player, Vec3 pos)
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{
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ItemStack is = player.inventory.getCurrentItem();
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if ( is != null && is.getItem() instanceof IMemoryCard )
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