More Rendering fixes
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@@ -26,6 +26,8 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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@@ -41,15 +43,6 @@ public class TesrRenderHelper
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private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;
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/**
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* Move the current coordinate system to the center of the given block face, assuming that the origin is currently
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* at the center of a block.
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*/
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public static void moveToFace( MatrixStack mStack, Direction face )
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{
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mStack.translate( face.getXOffset() * 0.50, face.getYOffset() * 0.50, face.getZOffset() * 0.50 );
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}
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/**
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* Rotate the current coordinate system so it is on the face of the given block side. This can be used to render on
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* the given face as if it was
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@@ -60,34 +53,28 @@ public class TesrRenderHelper
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switch( face )
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{
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case UP:
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mStack.scale( 1.0f, -1.0f, 1.0f );
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mStack.rotate( Vector3f.XP.rotationDegrees( 90.0F ) );
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mStack.rotate( Vector3f.ZP.rotationDegrees( spin * 90.0F ) );
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break;
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case DOWN:
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mStack.scale( 1.0f, -1.0f, 1.0f );
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mStack.rotate( Vector3f.XP.rotationDegrees( -90.0F ) );
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mStack.rotate( Vector3f.ZP.rotationDegrees( spin * -90.0F ) );
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break;
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case EAST:
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mStack.scale( -1.0f, -1.0f, -1.0f );
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mStack.rotate( Vector3f.YP.rotationDegrees( -90.0F ) );
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break;
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case WEST:
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mStack.scale( -1.0f, -1.0f, -1.0f );
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mStack.rotate( Vector3f.YP.rotationDegrees( 90.0F ) );
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break;
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case WEST:
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mStack.rotate( Vector3f.YP.rotationDegrees( -90.0F ) );
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break;
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case NORTH:
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mStack.scale( -1.0f, -1.0f, -1.0f );
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mStack.rotate( Vector3f.YP.rotationDegrees( 180.0F ) );
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break;
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case SOUTH:
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mStack.scale( -1.0f, -1.0f, -1.0f );
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mStack.rotate( Vector3f.YP.rotationDegrees( 180.0F ) );
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break;
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default:
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@@ -99,36 +86,38 @@ public class TesrRenderHelper
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/**
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* Render an item in 2D.
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*/
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public static void renderItem2d(MatrixStack matrixStack, IRenderTypeBuffer buffers, ItemStack itemStack, float scale)
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public static void renderItem2d(MatrixStack matrixStack, IRenderTypeBuffer buffers, ItemStack itemStack, float scale, int combinedLightIn, int combinedOverlayIn)
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{
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if( !itemStack.isEmpty() )
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{
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// FIXME RenderSystem.glMultiTexCoord2f( GL13.GL_TEXTURE22, 240.f, 240.0f );
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// FIXME RenderSystem.pushMatrix();
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// FIXME // The Z-scaling by 0.0001 causes the model to be visually "flattened"
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// FIXME // This cannot replace a proper projection, but it's cheap and gives the desired
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// FIXME // effect at least from head-on
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// FIXME RenderSystem.scaled( scale / 32.0f, scale / 32.0f, 0.0001f );
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// FIXME // Position the item icon at the top middle of the panel
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// FIXME RenderSystem.translated( -8, -11, 0 );
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// FIXME ItemRenderer renderItem = Minecraft.getInstance().getItemRenderer();
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// FIXME renderItem.renderItemAndEffectIntoGUI( itemStack, 0, 0 );
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// FIXME RenderSystem.popMatrix();
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matrixStack.push();
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// Push it out of the block face a bit to avoid z-fighting
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matrixStack.translate(0, 0, 0.01f);
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// The Z-scaling by 0.0002 causes the model to be visually "flattened"
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// This cannot replace a proper projection, but it's cheap and gives the desired
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// effect at least from head-on
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matrixStack.scale( scale, scale, 0.0002f );
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Minecraft.getInstance().getItemRenderer().renderItem(itemStack, ItemCameraTransforms.TransformType.GUI, combinedLightIn, OverlayTexture.NO_OVERLAY, matrixStack, buffers);
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matrixStack.pop();
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}
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}
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/**
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* Render an item in 2D and the given text below it.
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*
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* @param matrixStack
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* @param matrixStack
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* @param buffers
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* @param spacing Specifies how far apart the item and the item stack amount are rendered.
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* @param combinedLightIn
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* @param combinedOverlayIn
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*/
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public static void renderItem2dWithAmount(MatrixStack matrixStack, IRenderTypeBuffer buffers, IAEItemStack itemStack, float itemScale, float spacing)
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public static void renderItem2dWithAmount(MatrixStack matrixStack, IRenderTypeBuffer buffers, IAEItemStack itemStack, float itemScale, float spacing, int combinedLightIn, int combinedOverlayIn)
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{
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final ItemStack renderStack = itemStack.asItemStackRepresentation();
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TesrRenderHelper.renderItem2d( matrixStack, buffers, renderStack, itemScale );
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TesrRenderHelper.renderItem2d( matrixStack, buffers, renderStack, itemScale, combinedLightIn, combinedOverlayIn );
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final long stackSize = itemStack.getStackSize();
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final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm( stackSize );
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@@ -136,10 +125,14 @@ public class TesrRenderHelper
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// Render the item count
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final FontRenderer fr = Minecraft.getInstance().fontRenderer;
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final int width = fr.getStringWidth( renderedStackSize );
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matrixStack.translate( 0.0f, spacing, 0 );
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matrixStack.scale( 1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f );
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matrixStack.push();
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matrixStack.translate( 0.0f, spacing, 0.02f );
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matrixStack.scale( 1.0f / 62.0f, - 1.0f / 62.0f, 1.0f / 62.0f );
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matrixStack.scale(0.5f, 0.5f, 0);
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matrixStack.translate( -0.5f * width, 0.0f, 0.5f );
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fr.drawString( renderedStackSize, 0, 0, 0 );
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fr.renderString(renderedStackSize, 0, 0, -1, false, matrixStack.getLast().getMatrix(), buffers, false, 0, 15728880);
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matrixStack.pop();
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}
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}
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