More Rendering fixes

This commit is contained in:
Sebastian Hartte
2020-06-08 18:35:27 +02:00
parent 679ea1c332
commit b2afa0398c
44 changed files with 427 additions and 276 deletions
@@ -19,17 +19,23 @@
package appeng.client.render.crafting;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.core.Api;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.Registry;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.storage.data.IAEItemStack;
import appeng.client.render.TesrRenderHelper;
import appeng.tile.crafting.TileCraftingMonitorTile;
import net.minecraftforge.registries.ForgeRegistries;
/**
@@ -49,14 +55,15 @@ public class CraftingMonitorTESR extends TileEntityRenderer<TileCraftingMonitorT
Direction facing = te.getForward();
IAEItemStack jobProgress = te.getJobProgress();
if( jobProgress != null )
{
matrixStack.push();
matrixStack.translate(0.5, 0.5, 0.5);
matrixStack.translate(0.5, 0.5, 0.5); // Move to the center of the block
TesrRenderHelper.moveToFace( matrixStack, facing );
TesrRenderHelper.rotateToFace( matrixStack, facing, (byte) 0 );
TesrRenderHelper.renderItem2dWithAmount(matrixStack, buffers, jobProgress, 0.7f, 0.1f );
matrixStack.translate(0, 0.08, 0.5);
TesrRenderHelper.renderItem2dWithAmount(matrixStack, buffers, jobProgress, 0.3f, -0.18f, 15728880, combinedOverlay);
matrixStack.pop();
}