Merge pull request #1912 from thatsIch/e-replace-with-array-initializer

Replace with array initializer
This commit is contained in:
yueh
2015-09-26 11:56:44 +02:00
26 changed files with 47 additions and 47 deletions
@@ -59,7 +59,7 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
{
// super.renderInWorld( imb, world, x, y, z, renderer );
IIcon[] icoSet = new IIcon[] { imb.getIcon( 0, 0 ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
IIcon[] icoSet = { imb.getIcon( 0, 0 ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
Tessellator tess = Tessellator.instance;
@@ -41,7 +41,7 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
private final static ResourceLocation SKY_STONE_CHEST = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" );
private final static ResourceLocation SKY_BLOCK_CHEST = new ResourceLocation( "appliedenergistics2", "textures/models/skyblockchest.png" );
private final static ResourceLocation METADATA_TO_TEXTURE[] = new ResourceLocation[] { SKY_STONE_CHEST, SKY_BLOCK_CHEST };
private final static ResourceLocation METADATA_TO_TEXTURE[] = { SKY_STONE_CHEST, SKY_BLOCK_CHEST };
private final ModelChest model = new ModelChest();
@@ -87,7 +87,7 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
ForgeDirection[] sides = new ForgeDirection[] { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
ForgeDirection[] sides = { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
int s = 1;
@@ -144,7 +144,7 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
ForgeDirection[] sides = new ForgeDirection[] { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
ForgeDirection[] sides = { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
int s = 1;