The Great Renamening of 2020

This commit is contained in:
Sebastian Hartte
2020-06-22 12:14:54 +02:00
parent abe3334488
commit b4471b1abb
441 changed files with 3395 additions and 3468 deletions
@@ -0,0 +1,158 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.tile.misc.SkyCompassTileEntity;
public class SkyCompassBlock extends AEBaseTileBlock<SkyCompassTileEntity> {
public SkyCompassBlock(Block.Properties props) {
super(props);
}
@Override
public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up) {
final SkyCompassTileEntity sc = this.getTileEntity(w, pos);
if (sc != null) {
return false;
}
return this.canPlaceAt(w, pos, forward.getOpposite());
}
private boolean canPlaceAt(final IBlockReader w, final BlockPos pos, final Direction dir) {
final BlockPos test = pos.offset(dir);
BlockState blockstate = w.getBlockState(test);
return blockstate.isSolidSide(w, test, dir.getOpposite());
}
@Override
public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
final SkyCompassTileEntity sc = this.getTileEntity(world, pos);
final Direction forward = sc.getForward();
if (!this.canPlaceAt(world, pos, forward.getOpposite())) {
this.dropTorch(world, pos);
}
}
private void dropTorch(final World w, final BlockPos pos) {
final BlockState prev = w.getBlockState(pos);
w.destroyBlock(pos, true);
w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3);
}
@Override
public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) {
for (final Direction dir : Direction.values()) {
if (this.canPlaceAt(w, pos, dir)) {
return true;
}
}
return false;
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
// TODO: This definitely needs to be memoized
final SkyCompassTileEntity tile = this.getTileEntity(w, pos);
if (tile != null) {
final Direction forward = tile.getForward();
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
switch (forward) {
case DOWN:
minZ = minX = 5.0 / 16.0;
maxZ = maxX = 11.0 / 16.0;
maxY = 1.0;
minY = 14.0 / 16.0;
break;
case EAST:
minZ = minY = 5.0 / 16.0;
maxZ = maxY = 11.0 / 16.0;
maxX = 2.0 / 16.0;
minX = 0.0;
break;
case NORTH:
minY = minX = 5.0 / 16.0;
maxY = maxX = 11.0 / 16.0;
maxZ = 1.0;
minZ = 14.0 / 16.0;
break;
case SOUTH:
minY = minX = 5.0 / 16.0;
maxY = maxX = 11.0 / 16.0;
maxZ = 2.0 / 16.0;
minZ = 0.0;
break;
case UP:
minZ = minX = 5.0 / 16.0;
maxZ = maxX = 11.0 / 16.0;
maxY = 2.0 / 16.0;
minY = 0.0;
break;
case WEST:
minZ = minY = 5.0 / 16.0;
maxZ = maxY = 11.0 / 16.0;
maxX = 1.0;
minX = 14.0 / 16.0;
break;
default:
break;
}
return VoxelShapes.create(new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ));
}
return VoxelShapes.empty();
}
@Override
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
ISelectionContext context) {
return VoxelShapes.empty();
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
}