The Great Renamening of 2020
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.tile.misc.SkyCompassTileEntity;
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public class SkyCompassBlock extends AEBaseTileBlock<SkyCompassTileEntity> {
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public SkyCompassBlock(Block.Properties props) {
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super(props);
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}
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@Override
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public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up) {
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final SkyCompassTileEntity sc = this.getTileEntity(w, pos);
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if (sc != null) {
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return false;
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}
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return this.canPlaceAt(w, pos, forward.getOpposite());
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}
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private boolean canPlaceAt(final IBlockReader w, final BlockPos pos, final Direction dir) {
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final BlockPos test = pos.offset(dir);
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BlockState blockstate = w.getBlockState(test);
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return blockstate.isSolidSide(w, test, dir.getOpposite());
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}
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@Override
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public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
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boolean isMoving) {
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final SkyCompassTileEntity sc = this.getTileEntity(world, pos);
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final Direction forward = sc.getForward();
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if (!this.canPlaceAt(world, pos, forward.getOpposite())) {
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this.dropTorch(world, pos);
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}
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}
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private void dropTorch(final World w, final BlockPos pos) {
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final BlockState prev = w.getBlockState(pos);
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w.destroyBlock(pos, true);
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w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3);
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}
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@Override
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public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) {
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for (final Direction dir : Direction.values()) {
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if (this.canPlaceAt(w, pos, dir)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
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// TODO: This definitely needs to be memoized
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final SkyCompassTileEntity tile = this.getTileEntity(w, pos);
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if (tile != null) {
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final Direction forward = tile.getForward();
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double minX = 0;
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double minY = 0;
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double minZ = 0;
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double maxX = 1;
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double maxY = 1;
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double maxZ = 1;
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switch (forward) {
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case DOWN:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 1.0;
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minY = 14.0 / 16.0;
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break;
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case EAST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 2.0 / 16.0;
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minX = 0.0;
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break;
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case NORTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 1.0;
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minZ = 14.0 / 16.0;
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break;
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case SOUTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 2.0 / 16.0;
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minZ = 0.0;
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break;
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case UP:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 2.0 / 16.0;
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minY = 0.0;
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break;
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case WEST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 1.0;
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minX = 14.0 / 16.0;
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break;
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default:
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break;
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}
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return VoxelShapes.create(new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ));
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}
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return VoxelShapes.empty();
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
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ISelectionContext context) {
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return VoxelShapes.empty();
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}
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@Override
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public BlockRenderType getRenderType(BlockState state) {
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return BlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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}
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