The Great Renamening of 2020
This commit is contained in:
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.block.networking;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.state.EnumProperty;
|
||||
import net.minecraft.state.StateContainer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.IStringSerializable;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import appeng.block.AEBaseTileBlock;
|
||||
import appeng.tile.networking.ControllerTileEntity;
|
||||
|
||||
public class ControllerBlock extends AEBaseTileBlock<ControllerTileEntity> {
|
||||
|
||||
public enum ControllerBlockState implements IStringSerializable {
|
||||
offline, online, conflicted;
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return this.name();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Controls the rendering of the controller block (connected texture style).
|
||||
* inside_a and inside_b are alternating patterns for a controller that is
|
||||
* enclosed by other controllers, and since they are always offline, they do not
|
||||
* have the usual sub-states.
|
||||
*/
|
||||
public enum ControllerRenderType implements IStringSerializable {
|
||||
block, column_x, column_y, column_z, inside_a, inside_b;
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return this.name();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static final EnumProperty<ControllerBlockState> CONTROLLER_STATE = EnumProperty.create("state",
|
||||
ControllerBlockState.class);
|
||||
|
||||
public static final EnumProperty<ControllerRenderType> CONTROLLER_TYPE = EnumProperty.create("type",
|
||||
ControllerRenderType.class);
|
||||
|
||||
public ControllerBlock() {
|
||||
super(defaultProps(Material.IRON).hardnessAndResistance(6));
|
||||
this.setDefaultState(this.getDefaultState().with(CONTROLLER_STATE, ControllerBlockState.offline)
|
||||
.with(CONTROLLER_TYPE, ControllerRenderType.block));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
|
||||
super.fillStateContainer(builder);
|
||||
builder.add(CONTROLLER_STATE);
|
||||
builder.add(CONTROLLER_TYPE);
|
||||
}
|
||||
|
||||
/**
|
||||
* This will compute the AE_BLOCK_FORWARD, AE_BLOCK_UP and CONTROLLER_TYPE block
|
||||
* states based on adjacent controllers and the network state of this controller
|
||||
* (offline, online, conflicted). This is used to get a rudimentary connected
|
||||
* texture feel for the controller based on how it is placed.
|
||||
*/
|
||||
@Override
|
||||
public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, IWorld world,
|
||||
BlockPos pos, BlockPos facingPos) {
|
||||
|
||||
// FIXME: this might work, or might _NOT_ work, but needs to be investigated
|
||||
|
||||
// Only used for columns, really
|
||||
ControllerRenderType type = ControllerRenderType.block;
|
||||
|
||||
int x = pos.getX();
|
||||
int y = pos.getY();
|
||||
int z = pos.getZ();
|
||||
|
||||
// Detect whether controllers are on both sides of the x, y, and z axes
|
||||
final boolean xx = this.getTileEntity(world, x - 1, y, z) != null
|
||||
&& this.getTileEntity(world, x + 1, y, z) != null;
|
||||
final boolean yy = this.getTileEntity(world, x, y - 1, z) != null
|
||||
&& this.getTileEntity(world, x, y + 1, z) != null;
|
||||
final boolean zz = this.getTileEntity(world, x, y, z - 1) != null
|
||||
&& this.getTileEntity(world, x, y, z + 1) != null;
|
||||
|
||||
if (xx && !yy && !zz) {
|
||||
type = ControllerRenderType.column_x;
|
||||
} else if (!xx && yy && !zz) {
|
||||
type = ControllerRenderType.column_y;
|
||||
} else if (!xx && !yy && zz) {
|
||||
type = ControllerRenderType.column_z;
|
||||
} else if ((xx ? 1 : 0) + (yy ? 1 : 0) + (zz ? 1 : 0) >= 2) {
|
||||
final int v = (Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2;
|
||||
|
||||
// While i'd like this to be based on the blockstate randomization feature, this
|
||||
// generates
|
||||
// an alternating pattern based on world position, so this is not 100% doable
|
||||
// with blockstates.
|
||||
if (v == 0) {
|
||||
type = ControllerRenderType.inside_a;
|
||||
} else {
|
||||
type = ControllerRenderType.inside_b;
|
||||
}
|
||||
}
|
||||
|
||||
return state.with(CONTROLLER_TYPE, type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
|
||||
boolean isMoving) {
|
||||
final ControllerTileEntity tc = this.getTileEntity(world, pos);
|
||||
if (tc != null) {
|
||||
tc.onNeighborChange(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user