The Great Renamening of 2020
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.spatial;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.MaterialColor;
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import net.minecraft.block.material.PushReaction;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.block.AEBaseBlock;
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/**
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* This block is used to fill empty space in spatial dimensions and delinates
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* the border of a spatial dimensions's usable space.
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*/
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public class MatrixFrameBlock extends AEBaseBlock {
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private static final Material MATERIAL = new Material(MaterialColor.AIR, false, true, true, false, false, false,
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false, PushReaction.PUSH_ONLY);
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public MatrixFrameBlock() {
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super(Properties.create(MATERIAL).hardnessAndResistance(-1.0F, 6000000.0F).notSolid().noDrops());
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}
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@Override
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public BlockRenderType getRenderType(BlockState state) {
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return BlockRenderType.INVISIBLE;
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> itemStacks) {
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// do nothing
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
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ISelectionContext context) {
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return VoxelShapes.fullCube();
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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// This also prevents any blocks from being placed on this block!
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return VoxelShapes.empty();
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}
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@Override
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public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) {
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return false;
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}
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@Override
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public void onExplosionDestroy(final World world, final BlockPos pos, final Explosion explosion) {
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// Don't explode.
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}
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@Override
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public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
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return true;
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}
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@Override
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public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) {
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return 1.0f;
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}
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@Override
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public boolean canEntityDestroy(final BlockState state, final IBlockReader world, final BlockPos pos,
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final Entity entity) {
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return false;
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}
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}
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