The Great Renamening of 2020

This commit is contained in:
Sebastian Hartte
2020-06-22 12:14:54 +02:00
parent abe3334488
commit b4471b1abb
441 changed files with 3395 additions and 3468 deletions
@@ -0,0 +1,104 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.spatial;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.block.material.MaterialColor;
import net.minecraft.block.material.PushReaction;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.block.AEBaseBlock;
/**
* This block is used to fill empty space in spatial dimensions and delinates
* the border of a spatial dimensions's usable space.
*/
public class MatrixFrameBlock extends AEBaseBlock {
private static final Material MATERIAL = new Material(MaterialColor.AIR, false, true, true, false, false, false,
false, PushReaction.PUSH_ONLY);
public MatrixFrameBlock() {
super(Properties.create(MATERIAL).hardnessAndResistance(-1.0F, 6000000.0F).notSolid().noDrops());
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.INVISIBLE;
}
@Override
@OnlyIn(Dist.CLIENT)
public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> itemStacks) {
// do nothing
}
@Override
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
ISelectionContext context) {
return VoxelShapes.fullCube();
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
// This also prevents any blocks from being placed on this block!
return VoxelShapes.empty();
}
@Override
public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) {
return false;
}
@Override
public void onExplosionDestroy(final World world, final BlockPos pos, final Explosion explosion) {
// Don't explode.
}
@Override
public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
return true;
}
@Override
public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) {
return 1.0f;
}
@Override
public boolean canEntityDestroy(final BlockState state, final IBlockReader world, final BlockPos pos,
final Entity entity) {
return false;
}
}