The Great Renamening of 2020
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import javax.annotation.Nullable;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.container.ContainerLocator;
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import appeng.container.ContainerOpener;
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import appeng.container.implementations.SkyChestContainer;
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import appeng.tile.storage.SkyChestTileEntity;
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import appeng.util.Platform;
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public class SkyChestBlock extends AEBaseTileBlock<SkyChestTileEntity> {
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private static final double AABB_OFFSET_BOTTOM = 0.00;
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private static final double AABB_OFFSET_SIDES = 0.06;
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private static final double AABB_OFFSET_TOP = 0.125;
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public enum SkyChestType {
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STONE, BLOCK
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};
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public final SkyChestType type;
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public SkyChestBlock(final SkyChestType type, Properties props) {
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super(props);
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this.type = type;
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}
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@Override
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public BlockRenderType getRenderType(BlockState state) {
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return BlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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@Override
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public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
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return true;
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}
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@Override
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public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) {
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if (Platform.isServer()) {
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SkyChestTileEntity tile = getTileEntity(w, pos);
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if (tile == null) {
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return ActionResultType.PASS;
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}
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ContainerOpener.openContainer(SkyChestContainer.TYPE, player, ContainerLocator.forTileEntity(tile));
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}
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return ActionResultType.SUCCESS;
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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// TODO Cache this! It can't be that hard!
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AxisAlignedBB aabb = computeAABB(worldIn, pos);
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return VoxelShapes.create(aabb);
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}
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private AxisAlignedBB computeAABB(final IBlockReader w, final BlockPos pos) {
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final SkyChestTileEntity sk = this.getTileEntity(w, pos);
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Direction o = Direction.UP;
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if (sk != null) {
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o = sk.getUp();
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}
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final double offsetX = o.getXOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
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final double offsetY = o.getYOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
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final double offsetZ = o.getZOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
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// for x/z top and bottom is swapped
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final double minX = Math.max(0.0,
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offsetX + (o.getXOffset() < 0 ? AABB_OFFSET_BOTTOM : (o.getXOffset() * AABB_OFFSET_TOP)));
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final double minY = Math.max(0.0,
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offsetY + (o.getYOffset() < 0 ? AABB_OFFSET_TOP : (o.getYOffset() * AABB_OFFSET_BOTTOM)));
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final double minZ = Math.max(0.0,
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offsetZ + (o.getZOffset() < 0 ? AABB_OFFSET_BOTTOM : (o.getZOffset() * AABB_OFFSET_TOP)));
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final double maxX = Math.min(1.0,
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1.0 - offsetX - (o.getXOffset() < 0 ? AABB_OFFSET_TOP : (o.getXOffset() * AABB_OFFSET_BOTTOM)));
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final double maxY = Math.min(1.0,
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1.0 - offsetY - (o.getYOffset() < 0 ? AABB_OFFSET_BOTTOM : (o.getYOffset() * AABB_OFFSET_TOP)));
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final double maxZ = Math.min(1.0,
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1.0 - offsetZ - (o.getZOffset() < 0 ? AABB_OFFSET_TOP : (o.getZOffset() * AABB_OFFSET_BOTTOM)));
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return new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
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}
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}
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