The Great Renamening of 2020

This commit is contained in:
Sebastian Hartte
2020-06-22 12:14:54 +02:00
parent abe3334488
commit b4471b1abb
441 changed files with 3395 additions and 3468 deletions
@@ -0,0 +1,124 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.SkyChestContainer;
import appeng.tile.storage.SkyChestTileEntity;
import appeng.util.Platform;
public class SkyChestBlock extends AEBaseTileBlock<SkyChestTileEntity> {
private static final double AABB_OFFSET_BOTTOM = 0.00;
private static final double AABB_OFFSET_SIDES = 0.06;
private static final double AABB_OFFSET_TOP = 0.125;
public enum SkyChestType {
STONE, BLOCK
};
public final SkyChestType type;
public SkyChestBlock(final SkyChestType type, Properties props) {
super(props);
this.type = type;
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
return true;
}
@Override
public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) {
if (Platform.isServer()) {
SkyChestTileEntity tile = getTileEntity(w, pos);
if (tile == null) {
return ActionResultType.PASS;
}
ContainerOpener.openContainer(SkyChestContainer.TYPE, player, ContainerLocator.forTileEntity(tile));
}
return ActionResultType.SUCCESS;
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
// TODO Cache this! It can't be that hard!
AxisAlignedBB aabb = computeAABB(worldIn, pos);
return VoxelShapes.create(aabb);
}
private AxisAlignedBB computeAABB(final IBlockReader w, final BlockPos pos) {
final SkyChestTileEntity sk = this.getTileEntity(w, pos);
Direction o = Direction.UP;
if (sk != null) {
o = sk.getUp();
}
final double offsetX = o.getXOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetY = o.getYOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetZ = o.getZOffset() == 0 ? AABB_OFFSET_SIDES : 0.0;
// for x/z top and bottom is swapped
final double minX = Math.max(0.0,
offsetX + (o.getXOffset() < 0 ? AABB_OFFSET_BOTTOM : (o.getXOffset() * AABB_OFFSET_TOP)));
final double minY = Math.max(0.0,
offsetY + (o.getYOffset() < 0 ? AABB_OFFSET_TOP : (o.getYOffset() * AABB_OFFSET_BOTTOM)));
final double minZ = Math.max(0.0,
offsetZ + (o.getZOffset() < 0 ? AABB_OFFSET_BOTTOM : (o.getZOffset() * AABB_OFFSET_TOP)));
final double maxX = Math.min(1.0,
1.0 - offsetX - (o.getXOffset() < 0 ? AABB_OFFSET_TOP : (o.getXOffset() * AABB_OFFSET_BOTTOM)));
final double maxY = Math.min(1.0,
1.0 - offsetY - (o.getYOffset() < 0 ? AABB_OFFSET_BOTTOM : (o.getYOffset() * AABB_OFFSET_TOP)));
final double maxZ = Math.min(1.0,
1.0 - offsetZ - (o.getZOffset() < 0 ? AABB_OFFSET_TOP : (o.getZOffset() * AABB_OFFSET_BOTTOM)));
return new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
}
}