The Great Renamening of 2020
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container.implementations;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.network.PacketBuffer;
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import appeng.container.AEBaseContainer;
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import appeng.container.ContainerLocator;
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import appeng.container.guisync.GuiSync;
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import appeng.container.interfaces.IProgressProvider;
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import appeng.container.slot.RestrictedInputSlot;
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import appeng.tile.misc.VibrationChamberTileEntity;
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import appeng.util.Platform;
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public class VibrationChamberContainer extends AEBaseContainer implements IProgressProvider {
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public static ContainerType<VibrationChamberContainer> TYPE;
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private static final ContainerHelper<VibrationChamberContainer, VibrationChamberTileEntity> helper = new ContainerHelper<>(
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VibrationChamberContainer::new, VibrationChamberTileEntity.class);
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public static VibrationChamberContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
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return helper.fromNetwork(windowId, inv, buf);
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}
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public static boolean open(PlayerEntity player, ContainerLocator locator) {
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return helper.open(player, locator);
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}
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private final VibrationChamberTileEntity vibrationChamber;
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@GuiSync(0)
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public int burnSpeed = 0;
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@GuiSync(1)
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public int remainingBurnTime = 0;
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public VibrationChamberContainer(int id, final PlayerInventory ip, final VibrationChamberTileEntity vibrationChamber) {
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super(TYPE, id, ip, vibrationChamber, null);
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this.vibrationChamber = vibrationChamber;
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this.addSlot(new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.FUEL,
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vibrationChamber.getInternalInventory(), 0, 80, 37, this.getPlayerInventory()));
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this.bindPlayerInventory(ip, 0, 166 - /* height of player inventory */82);
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}
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@Override
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public void detectAndSendChanges() {
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if (Platform.isServer()) {
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this.remainingBurnTime = this.vibrationChamber.getMaxBurnTime() <= 0 ? 0
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: (int) (100.0 * this.vibrationChamber.getBurnTime() / this.vibrationChamber.getMaxBurnTime());
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this.burnSpeed = this.remainingBurnTime <= 0 ? 0 : this.vibrationChamber.getBurnSpeed();
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}
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super.detectAndSendChanges();
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}
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@Override
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public int getCurrentProgress() {
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return this.burnSpeed;
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}
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public int getRemainingBurnTime() {
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return this.remainingBurnTime;
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}
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@Override
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public int getMaxProgress() {
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return VibrationChamberTileEntity.MAX_BURN_SPEED;
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}
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}
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