The Great Renamening of 2020

This commit is contained in:
Sebastian Hartte
2020-06-22 12:14:54 +02:00
parent abe3334488
commit b4471b1abb
441 changed files with 3395 additions and 3468 deletions
@@ -0,0 +1,93 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.debug;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.network.play.server.SChunkDataPacket;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.MutableBoundingBox;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.server.ServerWorld;
import appeng.items.AEBaseItem;
import appeng.util.Platform;
import appeng.worldgen.MeteoritePlacer;
import appeng.worldgen.MeteoriteSpawner;
import appeng.worldgen.PlacedMeteoriteSettings;
public class MeteoritePlacerItem extends AEBaseItem {
public MeteoritePlacerItem(Properties properties) {
super(properties);
}
@Override
public ActionResultType onItemUseFirst(ItemStack stack, ItemUseContext context) {
if (context.getWorld().isRemote()) {
return ActionResultType.PASS;
}
ServerPlayerEntity player = (ServerPlayerEntity) context.getPlayer();
ServerWorld world = (ServerWorld) context.getWorld();
BlockPos pos = context.getPos();
if (player == null) {
return ActionResultType.PASS;
}
// See MeteoriteStructure for original code
float coreRadius = (Platform.getRandomFloat() * 6.0f) + 2;
boolean lava = Platform.getRandomFloat() > 0.9f;
MeteoriteSpawner spawner = new MeteoriteSpawner();
PlacedMeteoriteSettings spawned = spawner.trySpawnMeteoriteAtSuitableHeight(world, pos, coreRadius, lava);
if (spawned == null) {
player.sendMessage(new StringTextComponent("Un-suitable Location."));
return ActionResultType.FAIL;
}
player.sendMessage(new StringTextComponent("Spawned at y=" + spawned.getPos().getY()));
// Since we don't know yet if the meteorite will be underground or not,
// we have to assume maximum size
int range = (int) Math.ceil((coreRadius * 2 + 5) * 1.25f);
MutableBoundingBox boundingBox = new MutableBoundingBox(pos.getX() - range, pos.getY(), pos.getZ() - range,
pos.getX() + range, pos.getY(), pos.getZ() + range);
final MeteoritePlacer placer = new MeteoritePlacer(world, spawned, boundingBox);
placer.place();
// The placer will not send chunks to the player since it's used as part
// of world-gen normally, so we'll have to do it ourselves. Since this
// is a debug tool, we'll not care about being terribly efficient here
ChunkPos.getAllInBox(new ChunkPos(spawned.getPos()), 1).forEach(cp -> {
Chunk c = world.getChunk(cp.x, cp.z);
player.connection.sendPacket(new SChunkDataPacket(c, 65535)); // 65535 == full chunk
});
return ActionResultType.SUCCESS;
}
}