The Great Renamening of 2020
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.entity;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.EntityType;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import appeng.api.features.AEFeature;
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import appeng.api.implementations.items.IGrowableCrystal;
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import appeng.api.implementations.tiles.ICrystalGrowthAccelerator;
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import appeng.client.EffectType;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.items.misc.CrystalSeedItem;
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import appeng.util.Platform;
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public final class GrowingCrystalEntity extends AEBaseItemEntity {
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public static EntityType<GrowingCrystalEntity> TYPE;
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private int progress_1000 = 0;
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public GrowingCrystalEntity(EntityType<? extends GrowingCrystalEntity> type, World world) {
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super(type, world);
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}
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public GrowingCrystalEntity(final World w, final double x, final double y, final double z, final ItemStack is) {
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super(TYPE, w, x, y, z, is);
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this.setNoDespawn();
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}
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@Override
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public void tick() {
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super.tick();
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if (!AEConfig.instance().isFeatureEnabled(AEFeature.IN_WORLD_PURIFICATION)) {
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return;
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}
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final ItemStack is = this.getItem();
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final Item gc = is.getItem();
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if (gc instanceof IGrowableCrystal) // if it changes this just stops being an issue...
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{
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final int j = MathHelper.floor(this.getPosX());
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final int i = MathHelper.floor((this.getBoundingBox().minY + this.getBoundingBox().maxY) / 2.0D);
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final int k = MathHelper.floor(this.getPosZ());
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final BlockState state = this.world.getBlockState(new BlockPos(j, i, k));
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final Material mat = state.getMaterial();
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final IGrowableCrystal cry = (IGrowableCrystal) is.getItem();
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final float multiplier = cry.getMultiplier(state.getBlock(), mat);
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final int speed = (int) Math.max(1, this.getSpeed(j, i, k) * multiplier);
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final boolean isClient = Platform.isClient();
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if (mat.isLiquid()) {
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if (isClient) {
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this.progress_1000++;
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} else {
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this.progress_1000 += speed;
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}
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} else {
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this.progress_1000 = 0;
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}
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if (isClient) {
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int len = 40;
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if (speed > 2) {
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len = 20;
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}
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if (speed > 90) {
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len = 15;
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}
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if (speed > 150) {
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len = 10;
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}
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if (speed > 240) {
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len = 7;
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}
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if (speed > 360) {
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len = 3;
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}
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if (speed > 500) {
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len = 1;
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}
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if (this.progress_1000 >= len) {
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this.progress_1000 = 0;
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AppEng.proxy.spawnEffect(EffectType.Vibrant, this.world, this.getPosX(), this.getPosY() + 0.2,
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this.getPosZ(), null);
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}
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} else {
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if (this.progress_1000 > 1000) {
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this.progress_1000 -= 1000;
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// We need to copy the stack or the change detection will not work and not sync
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// this new stack to the client
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ItemStack newItem = cry.triggerGrowth(is.copy());
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this.setItem(newItem);
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}
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}
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}
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}
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private int getSpeed(final int x, final int y, final int z) {
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final int per = 80;
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final float mul = 0.3f;
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int qty = 0;
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if (this.isAccelerated(x + 1, y, z)) {
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qty += per + qty * mul;
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}
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if (this.isAccelerated(x, y + 1, z)) {
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qty += per + qty * mul;
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}
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if (this.isAccelerated(x, y, z + 1)) {
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qty += per + qty * mul;
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}
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if (this.isAccelerated(x - 1, y, z)) {
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qty += per + qty * mul;
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}
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if (this.isAccelerated(x, y - 1, z)) {
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qty += per + qty * mul;
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}
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if (this.isAccelerated(x, y, z - 1)) {
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qty += per + qty * mul;
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}
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return qty;
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}
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private boolean isAccelerated(final int x, final int y, final int z) {
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final TileEntity te = this.world.getTileEntity(new BlockPos(x, y, z));
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return te instanceof ICrystalGrowthAccelerator && ((ICrystalGrowthAccelerator) te).isPowered();
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}
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// Don't let seeds "float" on water surface
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@Override
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protected void applyFloatMotion() {
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ItemStack item = getItem();
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if (item.getItem() instanceof CrystalSeedItem) {
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return;
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}
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super.applyFloatMotion();
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}
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}
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