The Great Renamening of 2020

This commit is contained in:
Sebastian Hartte
2020-06-22 12:14:54 +02:00
parent abe3334488
commit b4471b1abb
441 changed files with 3395 additions and 3468 deletions
@@ -0,0 +1,67 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.fluids.client.gui;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.text.ITextComponent;
import appeng.client.gui.implementations.UpgradeableScreen;
import appeng.core.localization.GuiText;
import appeng.fluids.client.gui.widgets.FluidSlotWidget;
import appeng.fluids.client.gui.widgets.OptionalFluidSlotWidget;
import appeng.fluids.container.FluidIOContainer;
import appeng.fluids.parts.FluidImportBusPart;
import appeng.fluids.util.IAEFluidTank;
/**
* @author BrockWS
* @version rv5 - 1/05/2018
* @since rv5 1/05/2018
*/
public class FluidIOScreen extends UpgradeableScreen<FluidIOContainer> {
public FluidIOScreen(FluidIOContainer container, PlayerInventory playerInventory, ITextComponent title) {
super(container, playerInventory, title);
}
@Override
public void init() {
super.init();
final IAEFluidTank inv = this.container.getFluidConfigInventory();
final int y = 40;
final int x = 80;
this.guiSlots.add(new FluidSlotWidget(inv, 0, 0, x, y));
this.guiSlots.add(new OptionalFluidSlotWidget(inv, container, 1, 1, 1, x, y, -1, 0));
this.guiSlots.add(new OptionalFluidSlotWidget(inv, container, 2, 2, 1, x, y, 1, 0));
this.guiSlots.add(new OptionalFluidSlotWidget(inv, container, 3, 3, 1, x, y, 0, -1));
this.guiSlots.add(new OptionalFluidSlotWidget(inv, container, 4, 4, 1, x, y, 0, 1));
this.guiSlots.add(new OptionalFluidSlotWidget(inv, container, 5, 5, 2, x, y, -1, -1));
this.guiSlots.add(new OptionalFluidSlotWidget(inv, container, 6, 6, 2, x, y, 1, -1));
this.guiSlots.add(new OptionalFluidSlotWidget(inv, container, 7, 7, 2, x, y, -1, 1));
this.guiSlots.add(new OptionalFluidSlotWidget(inv, container, 8, 8, 2, x, y, 1, 1));
}
@Override
protected GuiText getName() {
return this.bc instanceof FluidImportBusPart ? GuiText.ImportBusFluids : GuiText.ExportBusFluids;
}
}