The Great Renamening of 2020

This commit is contained in:
Sebastian Hartte
2020-06-22 12:14:54 +02:00
parent abe3334488
commit b4471b1abb
441 changed files with 3395 additions and 3468 deletions
@@ -0,0 +1,435 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.fluids.container;
import java.io.IOException;
import java.nio.BufferOverflowException;
import javax.annotation.Nonnull;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.inventory.container.IContainerListener;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fluids.capability.IFluidHandler.FluidAction;
import net.minecraftforge.fluids.capability.IFluidHandlerItem;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.config.SecurityPermissions;
import appeng.api.config.Settings;
import appeng.api.config.SortDir;
import appeng.api.config.SortOrder;
import appeng.api.config.ViewItems;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridHost;
import appeng.api.networking.IGridNode;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.IActionHost;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.storage.IBaseMonitor;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.IMEMonitorHandlerReceiver;
import appeng.api.storage.ITerminalHost;
import appeng.api.storage.channels.IFluidStorageChannel;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IItemList;
import appeng.api.util.AEPartLocation;
import appeng.api.util.IConfigManager;
import appeng.api.util.IConfigurableObject;
import appeng.container.AEBaseContainer;
import appeng.container.ContainerLocator;
import appeng.container.guisync.GuiSync;
import appeng.container.implementations.ContainerHelper;
import appeng.core.AELog;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.MEFluidInventoryUpdatePacket;
import appeng.core.sync.packets.TargetFluidStackPacket;
import appeng.core.sync.packets.ConfigValuePacket;
import appeng.fluids.util.AEFluidStack;
import appeng.helpers.InventoryAction;
import appeng.me.helpers.ChannelPowerSrc;
import appeng.util.ConfigManager;
import appeng.util.IConfigManagerHost;
import appeng.util.Platform;
/**
* @author BrockWS
* @version rv6 - 12/05/2018
* @since rv6 12/05/2018
*/
public class FluidTerminalContainer extends AEBaseContainer
implements IConfigManagerHost, IConfigurableObject, IMEMonitorHandlerReceiver<IAEFluidStack> {
public static ContainerType<FluidTerminalContainer> TYPE;
private static final ContainerHelper<FluidTerminalContainer, ITerminalHost> helper = new ContainerHelper<>(
FluidTerminalContainer::new, ITerminalHost.class, SecurityPermissions.BUILD);
public static FluidTerminalContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
return helper.fromNetwork(windowId, inv, buf);
}
public static boolean open(PlayerEntity player, ContainerLocator locator) {
return helper.open(player, locator);
}
private final IConfigManager clientCM;
private final IMEMonitor<IAEFluidStack> monitor;
private final IItemList<IAEFluidStack> fluids = AEApi.instance().storage()
.getStorageChannel(IFluidStorageChannel.class).createList();
@GuiSync(99)
public boolean hasPower = false;
private ITerminalHost terminal;
private IConfigManager serverCM;
private IConfigManagerHost gui;
private IGridNode networkNode;
// Holds the fluid the client wishes to extract, or null for insert
private IAEFluidStack clientRequestedTargetFluid = null;
public FluidTerminalContainer(int id, PlayerInventory ip, ITerminalHost terminal) {
super(TYPE, id, ip, terminal);
this.terminal = terminal;
this.clientCM = new ConfigManager(this);
this.clientCM.registerSetting(Settings.SORT_BY, SortOrder.NAME);
this.clientCM.registerSetting(Settings.SORT_DIRECTION, SortDir.ASCENDING);
this.clientCM.registerSetting(Settings.VIEW_MODE, ViewItems.ALL);
if (Platform.isServer()) {
this.serverCM = terminal.getConfigManager();
this.monitor = terminal
.getInventory(AEApi.instance().storage().getStorageChannel(IFluidStorageChannel.class));
if (this.monitor != null) {
this.monitor.addListener(this, null);
if (terminal instanceof IEnergySource) {
this.setPowerSource((IEnergySource) terminal);
} else if (terminal instanceof IGridHost || terminal instanceof IActionHost) {
final IGridNode node;
if (terminal instanceof IGridHost) {
node = ((IGridHost) terminal).getGridNode(AEPartLocation.INTERNAL);
} else if (terminal instanceof IActionHost) {
node = ((IActionHost) terminal).getActionableNode();
} else {
node = null;
}
if (node != null) {
this.networkNode = node;
final IGrid g = node.getGrid();
if (g != null) {
this.setPowerSource(new ChannelPowerSrc(this.networkNode,
(IEnergySource) g.getCache(IEnergyGrid.class)));
}
}
}
}
} else {
this.monitor = null;
}
this.bindPlayerInventory(ip, 0, 222 - 82);
}
@Override
public boolean isValid(Object verificationToken) {
return true;
}
@Override
public void postChange(IBaseMonitor<IAEFluidStack> monitor, Iterable<IAEFluidStack> change,
IActionSource actionSource) {
for (final IAEFluidStack is : change) {
this.fluids.add(is);
}
}
@Override
public void onListUpdate() {
for (final IContainerListener c : this.listeners) {
this.queueInventory(c);
}
}
@Override
public void addListener(IContainerListener listener) {
super.addListener(listener);
this.queueInventory(listener);
}
@Override
public void onContainerClosed(final PlayerEntity player) {
super.onContainerClosed(player);
if (this.monitor != null) {
this.monitor.removeListener(this);
}
}
private void queueInventory(final IContainerListener c) {
if (Platform.isServer() && c instanceof PlayerEntity && this.monitor != null) {
try {
MEFluidInventoryUpdatePacket piu = new MEFluidInventoryUpdatePacket();
final IItemList<IAEFluidStack> monitorCache = this.monitor.getStorageList();
for (final IAEFluidStack send : monitorCache) {
try {
piu.appendFluid(send);
} catch (final BufferOverflowException boe) {
NetworkHandler.instance().sendTo(piu, (ServerPlayerEntity) c);
piu = new MEFluidInventoryUpdatePacket();
piu.appendFluid(send);
}
}
NetworkHandler.instance().sendTo(piu, (ServerPlayerEntity) c);
} catch (final IOException e) {
AELog.debug(e);
}
}
}
@Override
public IConfigManager getConfigManager() {
if (Platform.isServer()) {
return this.serverCM;
}
return this.clientCM;
}
public void setTargetStack(final IAEFluidStack stack) {
if (Platform.isClient()) {
if (stack == null && this.clientRequestedTargetFluid == null) {
return;
}
if (stack != null && this.clientRequestedTargetFluid != null
&& stack.getFluidStack().isFluidEqual(this.clientRequestedTargetFluid.getFluidStack())) {
return;
}
NetworkHandler.instance().sendToServer(new TargetFluidStackPacket((AEFluidStack) stack));
}
this.clientRequestedTargetFluid = stack == null ? null : stack.copy();
}
@Override
public void updateSetting(IConfigManager manager, Settings settingName, Enum<?> newValue) {
if (this.getGui() != null) {
this.getGui().updateSetting(manager, settingName, newValue);
}
}
@Override
public void detectAndSendChanges() {
if (Platform.isServer()) {
if (this.monitor != this.terminal
.getInventory(AEApi.instance().storage().getStorageChannel(IFluidStorageChannel.class))) {
this.setValidContainer(false);
}
for (final Settings set : this.serverCM.getSettings()) {
final Enum<?> sideLocal = this.serverCM.getSetting(set);
final Enum<?> sideRemote = this.clientCM.getSetting(set);
if (sideLocal != sideRemote) {
this.clientCM.putSetting(set, sideLocal);
for (final IContainerListener crafter : this.listeners) {
if (crafter instanceof ServerPlayerEntity) {
NetworkHandler.instance().sendTo(new ConfigValuePacket(set.name(), sideLocal.name()),
(ServerPlayerEntity) crafter);
}
}
}
}
if (!this.fluids.isEmpty()) {
try {
final IItemList<IAEFluidStack> monitorCache = this.monitor.getStorageList();
final MEFluidInventoryUpdatePacket piu = new MEFluidInventoryUpdatePacket();
for (final IAEFluidStack is : this.fluids) {
final IAEFluidStack send = monitorCache.findPrecise(is);
if (send == null) {
is.setStackSize(0);
piu.appendFluid(is);
} else {
piu.appendFluid(send);
}
}
if (!piu.isEmpty()) {
this.fluids.resetStatus();
for (final Object c : this.listeners) {
if (c instanceof PlayerEntity) {
NetworkHandler.instance().sendTo(piu, (ServerPlayerEntity) c);
}
}
}
} catch (final IOException e) {
AELog.debug(e);
}
}
this.updatePowerStatus();
super.detectAndSendChanges();
}
}
@Override
public void doAction(ServerPlayerEntity player, InventoryAction action, int slot, long id) {
if (action != InventoryAction.FILL_ITEM && action != InventoryAction.EMPTY_ITEM) {
super.doAction(player, action, slot, id);
return;
}
final ItemStack held = player.inventory.getItemStack();
if (held.getCount() != 1) {
// only support stacksize 1 for now
return;
}
final LazyOptional<IFluidHandlerItem> fhOpt = FluidUtil.getFluidHandler(held);
if (!fhOpt.isPresent()) {
// only fluid handlers items
return;
}
IFluidHandlerItem fh = fhOpt.orElse(null);
if (action == InventoryAction.FILL_ITEM && this.clientRequestedTargetFluid != null) {
final IAEFluidStack stack = this.clientRequestedTargetFluid.copy();
// Check how much we can store in the item
stack.setStackSize(Integer.MAX_VALUE);
int amountAllowed = fh.fill(stack.getFluidStack(), FluidAction.SIMULATE);
stack.setStackSize(amountAllowed);
// Check if we can pull out of the system
final IAEFluidStack canPull = Platform.poweredExtraction(this.getPowerSource(), this.monitor, stack,
this.getActionSource(), Actionable.SIMULATE);
if (canPull == null || canPull.getStackSize() < 1) {
return;
}
// How much could fit into the container
final int canFill = fh.fill(canPull.getFluidStack(), FluidAction.SIMULATE);
if (canFill == 0) {
return;
}
// Now actually pull out of the system
stack.setStackSize(canFill);
final IAEFluidStack pulled = Platform.poweredExtraction(this.getPowerSource(), this.monitor, stack,
this.getActionSource());
if (pulled == null || pulled.getStackSize() < 1) {
// Something went wrong
AELog.error("Unable to pull fluid out of the ME system even though the simulation said yes ");
return;
}
// Actually fill
final int used = fh.fill(pulled.getFluidStack(), FluidAction.EXECUTE);
if (used != canFill) {
AELog.error("Fluid item [%s] reported a different possible amount than it actually accepted.",
held.getDisplayName());
}
player.inventory.setItemStack(fh.getContainer());
this.updateHeld(player);
} else if (action == InventoryAction.EMPTY_ITEM) {
// See how much we can drain from the item
final FluidStack extract = fh.drain(Integer.MAX_VALUE, FluidAction.SIMULATE);
if (extract.isEmpty() || extract.getAmount() < 1) {
return;
}
// Check if we can push into the system
final IAEFluidStack notStorable = Platform.poweredInsert(this.getPowerSource(), this.monitor,
AEFluidStack.fromFluidStack(extract), this.getActionSource(), Actionable.SIMULATE);
if (notStorable != null && notStorable.getStackSize() > 0) {
final int toStore = (int) (extract.getAmount() - notStorable.getStackSize());
final FluidStack storable = fh.drain(toStore, FluidAction.SIMULATE);
if (storable.isEmpty() || storable.getAmount() == 0) {
return;
} else {
extract.setAmount(storable.getAmount());
}
}
// Actually drain
final FluidStack drained = fh.drain(extract, FluidAction.EXECUTE);
extract.setAmount(drained.getAmount());
final IAEFluidStack notInserted = Platform.poweredInsert(this.getPowerSource(), this.monitor,
AEFluidStack.fromFluidStack(extract), this.getActionSource());
if (notInserted != null && notInserted.getStackSize() > 0) {
AELog.error("Fluid item [%s] reported a different possible amount to drain than it actually provided.",
held.getDisplayName());
}
player.inventory.setItemStack(fh.getContainer());
this.updateHeld(player);
}
}
protected void updatePowerStatus() {
try {
if (this.networkNode != null) {
this.setPowered(this.networkNode.isActive());
} else if (this.getPowerSource() instanceof IEnergyGrid) {
this.setPowered(((IEnergyGrid) this.getPowerSource()).isNetworkPowered());
} else {
this.setPowered(
this.getPowerSource().extractAEPower(1, Actionable.SIMULATE, PowerMultiplier.CONFIG) > 0.8);
}
} catch (final Exception ignore) {
// :P
}
}
private IConfigManagerHost getGui() {
return this.gui;
}
public void setGui(@Nonnull final IConfigManagerHost gui) {
this.gui = gui;
}
public boolean isPowered() {
return this.hasPower;
}
private void setPowered(final boolean isPowered) {
this.hasPower = isPowered;
}
}