The Great Renamening of 2020
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.items.tools.powered;
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import java.util.*;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.TNTBlock;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.inventory.CraftingInventory;
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import net.minecraft.item.*;
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import net.minecraft.item.crafting.FurnaceRecipe;
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import net.minecraft.item.crafting.IRecipeType;
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import net.minecraft.particles.ParticleTypes;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.*;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.RayTraceContext;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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import net.minecraft.world.server.ServerWorld;
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import appeng.api.config.Actionable;
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import appeng.api.util.DimensionalCoord;
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import appeng.block.misc.TinyTNTBlock;
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import appeng.container.ContainerNull;
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import appeng.core.AEConfig;
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import appeng.hooks.IBlockTool;
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import appeng.items.tools.powered.powersink.AEBasePoweredItem;
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import appeng.util.InWorldToolOperationResult;
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import appeng.util.Platform;
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public class EntropyManipulatorItem extends AEBasePoweredItem implements IBlockTool {
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private final Map<InWorldToolOperationIngredient, InWorldToolOperationResult> heatUp;
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private final Map<InWorldToolOperationIngredient, InWorldToolOperationResult> coolDown;
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public EntropyManipulatorItem(Item.Properties props) {
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super(AEConfig.instance().getEntropyManipulatorBattery(), props);
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this.heatUp = new HashMap<>();
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this.coolDown = new HashMap<>();
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.STONE),
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new InWorldToolOperationResult(Blocks.COBBLESTONE.getDefaultState()));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.STONE_BRICKS),
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new InWorldToolOperationResult(Blocks.CRACKED_STONE_BRICKS.getDefaultState()));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.LAVA, Fluids.LAVA),
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new InWorldToolOperationResult(Blocks.OBSIDIAN.getDefaultState()));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.LAVA, Fluids.FLOWING_LAVA),
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new InWorldToolOperationResult(Blocks.OBSIDIAN.getDefaultState()));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.GRASS_BLOCK),
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new InWorldToolOperationResult(Blocks.DIRT.getDefaultState()));
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final List<ItemStack> snowBalls = new ArrayList<>();
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snowBalls.add(new ItemStack(Items.SNOWBALL));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.FLOWING_WATER),
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new InWorldToolOperationResult(null, snowBalls));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.WATER),
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new InWorldToolOperationResult(Blocks.ICE.getDefaultState()));
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.ICE),
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new InWorldToolOperationResult(Blocks.WATER.getDefaultState()));
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.WATER),
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new InWorldToolOperationResult());
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.FLOWING_WATER),
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new InWorldToolOperationResult());
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.SNOW), new InWorldToolOperationResult(
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Blocks.WATER.getDefaultState().with(BlockStateProperties.LEVEL_0_15, 7), Fluids.FLOWING_WATER));
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}
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private static class InWorldToolOperationIngredient {
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private final Block block;
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private final Fluid fluid;
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public InWorldToolOperationIngredient(Block block) {
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this(block, Fluids.EMPTY);
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}
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public InWorldToolOperationIngredient(Block block, Fluid fluid) {
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this.block = block;
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this.fluid = fluid;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o)
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return true;
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if (o == null || getClass() != o.getClass())
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return false;
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InWorldToolOperationIngredient that = (InWorldToolOperationIngredient) o;
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return block.equals(that.block) && fluid.equals(that.fluid);
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}
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@Override
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public int hashCode() {
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return Objects.hash(block, fluid);
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}
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}
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private void heat(final Block block, Fluid fluid, final World w, final BlockPos pos) {
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InWorldToolOperationResult r = this.heatUp.get(new InWorldToolOperationIngredient(block, fluid));
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if (r == null) {
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// Try with "don't care" fluid
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r = this.heatUp.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
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}
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if (r.getBlockState() != null) {
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w.setBlockState(pos, r.getBlockState(), 3);
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} else {
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w.setBlockState(pos, Fluids.EMPTY.getDefaultState().getBlockState(), 3);
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}
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if (r.getDrops() != null) {
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Platform.spawnDrops(w, pos, r.getDrops());
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}
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if (!w.isRemote) {
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// Same effect as emptying a water bucket in the nether (see BucketItem)
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w.playSound(null, pos, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F,
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2.6F + (w.rand.nextFloat() - w.rand.nextFloat()) * 0.8F);
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for (int l = 0; l < 8; ++l) {
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w.addParticle(ParticleTypes.LARGE_SMOKE, (double) pos.getX() + Math.random(),
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(double) pos.getY() + Math.random(), (double) pos.getZ() + Math.random(), 0.0D, 0.0D, 0.0D);
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}
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}
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}
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private boolean canHeat(final Block block, Fluid fluid) {
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InWorldToolOperationResult r = this.heatUp.get(new InWorldToolOperationIngredient(block, fluid));
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if (r == null) {
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// Also try with "don't care" fluid
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r = this.heatUp.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
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}
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return r != null;
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}
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private void cool(final Block block, Fluid fluid, final World w, final BlockPos pos) {
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InWorldToolOperationResult r = this.coolDown.get(new InWorldToolOperationIngredient(block, fluid));
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if (r == null) {
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r = this.coolDown.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
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}
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if (r.getBlockState() != null) {
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w.setBlockState(pos, r.getBlockState(), 3);
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} else {
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w.removeBlock(pos, false);
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}
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if (r.getDrops() != null) {
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Platform.spawnDrops(w, pos, r.getDrops());
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}
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}
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private boolean canCool(Block block, Fluid fluid) {
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InWorldToolOperationResult r = this.coolDown.get(new InWorldToolOperationIngredient(block, fluid));
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if (r == null) {
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r = this.coolDown.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
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}
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return r != null;
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}
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@Override
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public boolean hitEntity(final ItemStack item, final LivingEntity target, final LivingEntity hitter) {
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if (this.getAECurrentPower(item) > 1600) {
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this.extractAEPower(item, 1600, Actionable.MODULATE);
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target.setFire(8);
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}
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return false;
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}
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// Overridden to allow use of the item on WATER and LAVA which are otherwise not
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// considered for onItemUse
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@Override
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public ActionResult<ItemStack> onItemRightClick(final World w, final PlayerEntity p, final Hand hand) {
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final RayTraceResult target = rayTrace(w, p, RayTraceContext.FluidMode.ANY);
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if (target.getType() != RayTraceResult.Type.BLOCK) {
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return new ActionResult<>(ActionResultType.FAIL, p.getHeldItem(hand));
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} else {
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BlockPos pos = ((BlockRayTraceResult) target).getPos();
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final BlockState state = w.getBlockState(pos);
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if (state.getMaterial() == Material.LAVA || state.getMaterial() == Material.WATER) {
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if (Platform.hasPermissions(new DimensionalCoord(w, pos), p)) {
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ItemUseContext context = new ItemUseContext(p, hand, (BlockRayTraceResult) target);
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this.onItemUse(context);
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}
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}
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}
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return new ActionResult<>(ActionResultType.SUCCESS, p.getHeldItem(hand));
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}
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@Override
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public ActionResultType onItemUse(ItemUseContext context) {
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World w = context.getWorld();
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ItemStack item = context.getItem();
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BlockPos pos = context.getPos();
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Direction side = context.getFace();
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PlayerEntity p = context.getPlayer();
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boolean tryBoth = false;
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if (p == null) {
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if (w.isRemote) {
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return ActionResultType.FAIL;
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}
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p = Platform.getPlayer((ServerWorld) w);
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// Fake players cannot crouch and we cannot communicate whether they want to
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// heat or cool
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tryBoth = true;
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}
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if (this.getAECurrentPower(item) > 1600) {
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if (!p.canPlayerEdit(pos, side, item)) {
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return ActionResultType.FAIL;
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}
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final Block block = w.getBlockState(pos).getBlock();
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final Fluid fluid = w.getFluidState(pos).getFluid();
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if (tryBoth || p.isCrouching()) {
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if (this.canCool(block, fluid)) {
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this.extractAEPower(item, 1600, Actionable.MODULATE);
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this.cool(block, fluid, w, pos);
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return ActionResultType.SUCCESS;
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}
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}
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if (tryBoth || !p.isCrouching()) {
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if (block instanceof TNTBlock) {
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w.removeBlock(pos, false);
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block.catchFire(w.getBlockState(pos), w, pos, context.getFace(), p);
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return ActionResultType.SUCCESS;
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}
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if (block instanceof TinyTNTBlock) {
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w.removeBlock(pos, false);
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((TinyTNTBlock) block).startFuse(w, pos, p);
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return ActionResultType.SUCCESS;
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}
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if (this.canHeat(block, fluid)) {
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this.extractAEPower(item, 1600, Actionable.MODULATE);
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this.heat(block, fluid, w, pos);
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return ActionResultType.SUCCESS;
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}
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final ItemStack[] stack = Platform.getBlockDrops(w, pos);
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final List<ItemStack> out = new ArrayList<>();
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boolean hasFurnaceable = false;
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boolean canFurnaceable = true;
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for (final ItemStack i : stack) {
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CraftingInventory tempInv = new CraftingInventory(new ContainerNull(), 1, 1);
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tempInv.setInventorySlotContents(0, i);
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Optional<FurnaceRecipe> recipe = w.getRecipeManager().getRecipe(IRecipeType.SMELTING, tempInv, w);
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if (recipe.isPresent()) {
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ItemStack result = recipe.get().getCraftingResult(tempInv);
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if (result.getItem() instanceof BlockItem) {
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// Anti-Dupe-Bug I presume...
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if (Block.getBlockFromItem(result.getItem()) == block) {
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canFurnaceable = false;
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}
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}
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hasFurnaceable = true;
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out.add(result);
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} else {
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canFurnaceable = false;
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out.add(i);
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}
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}
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if (hasFurnaceable && canFurnaceable) {
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this.extractAEPower(item, 1600, Actionable.MODULATE);
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final InWorldToolOperationResult or = InWorldToolOperationResult
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.getBlockOperationResult(out.toArray(new ItemStack[0]));
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w.playSound(p, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D,
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SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F,
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random.nextFloat() * 0.4F + 0.8F);
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if (or.getBlockState() == null) {
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w.setBlockState(pos, Blocks.AIR.getDefaultState(), 3);
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} else {
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w.setBlockState(pos, or.getBlockState(), 3);
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}
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if (or.getDrops() != null) {
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Platform.spawnDrops(w, pos, or.getDrops());
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}
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return ActionResultType.SUCCESS;
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} else {
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final BlockPos offsetPos = pos.offset(side);
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if (!p.canPlayerEdit(offsetPos, side, item)) {
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return ActionResultType.FAIL;
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}
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if (w.isAirBlock(offsetPos)) {
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this.extractAEPower(item, 1600, Actionable.MODULATE);
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w.playSound(p, offsetPos.getX() + 0.5D, offsetPos.getY() + 0.5D, offsetPos.getZ() + 0.5D,
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SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F,
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random.nextFloat() * 0.4F + 0.8F);
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w.setBlockState(offsetPos, Blocks.FIRE.getDefaultState());
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}
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return ActionResultType.SUCCESS;
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}
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}
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}
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return ActionResultType.PASS;
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}
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}
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Reference in New Issue
Block a user