Split raytrace
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@@ -1,6 +1,6 @@
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/*
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/*
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* This file is part of Applied Energistics 2.
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* it under the terms of the GNU Lesser General Public License as published by
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@@ -46,7 +46,7 @@ public final class PartAccessor
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* If a facade is being looked at, it is defined as being absent.
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* If a facade is being looked at, it is defined as being absent.
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*
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*
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* @param te being looked at {@link net.minecraft.tileentity.TileEntity}
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* @param te being looked at {@link net.minecraft.tileentity.TileEntity}
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* @param mop type of raytrace
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* @param mop type of ray-trace
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*
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*
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* @return maybe the looked at {@link appeng.api.parts.IPart}
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* @return maybe the looked at {@link appeng.api.parts.IPart}
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*/
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*/
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