Fabric port in progress

This commit is contained in:
Sebastian Hartte
2020-06-27 23:25:38 +02:00
parent 80fbb58d4f
commit b79cd732b2
368 changed files with 2498 additions and 2698 deletions
@@ -24,7 +24,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.particle.IAnimatedSprite;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.particle.IParticleRenderType;
@@ -135,7 +135,7 @@ public class LightningFX extends SpriteTexturedParticle {
double oy = 0;
double oz = 0;
final PlayerEntity p = Minecraft.getInstance().player;
final PlayerEntity p = MinecraftClient.getInstance().player;
// FIXME: Billboard rotation is not applied to the particle yet,
// FIXME The old version apparently did this by hand using rX,rZ -> replicate