Fabric port in progress
This commit is contained in:
@@ -0,0 +1,132 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.debug;
|
||||
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.Queue;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import alexiil.mc.lib.attributes.item.ItemTransferable;
|
||||
import net.minecraft.block.entity.BlockEntityType;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraftforge.registries.ForgeRegistries;
|
||||
|
||||
import appeng.tile.AEBaseBlockEntity;
|
||||
|
||||
public class ItemGenBlockEntity extends AEBaseBlockEntity {
|
||||
|
||||
private static final Queue<ItemStack> POSSIBLE_ITEMS = new ArrayDeque<>();
|
||||
|
||||
private final ItemTransferable handler = new QueuedItemHandler();
|
||||
|
||||
public ItemGenBlockEntity(BlockEntityType<?> tileEntityTypeIn) {
|
||||
super(tileEntityTypeIn);
|
||||
if (POSSIBLE_ITEMS.isEmpty()) {
|
||||
for (final Item mi : ForgeRegistries.ITEMS) {
|
||||
if (mi != null && mi != Items.AIR) {
|
||||
if (mi.isDamageable()) {
|
||||
ItemStack sampleStack = new ItemStack(mi);
|
||||
int maxDamage = sampleStack.getMaxDamage();
|
||||
for (int dmg = 0; dmg < maxDamage; dmg++) {
|
||||
ItemStack is = sampleStack.copy();
|
||||
is.setDamage(dmg);
|
||||
POSSIBLE_ITEMS.add(is);
|
||||
}
|
||||
} else {
|
||||
if (mi.getGroup() == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
final NonNullList<ItemStack> list = NonNullList.create();
|
||||
mi.fillItemGroup(mi.getGroup(), list);
|
||||
POSSIBLE_ITEMS.addAll(list);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
@Override
|
||||
@Nullable
|
||||
public <T> LazyOptional<T> getCapability(Capability<T> capability, @Nullable Direction facing) {
|
||||
if (CapabilityItemHandler.ITEM_HANDLER_CAPABILITY == capability) {
|
||||
return (LazyOptional<T>) LazyOptional.of(() -> this.handler);
|
||||
}
|
||||
return super.getCapability(capability, facing);
|
||||
}
|
||||
|
||||
class QueuedItemHandler implements ItemTransferable {
|
||||
|
||||
@Override
|
||||
@Nonnull
|
||||
public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate) {
|
||||
return stack;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nonnull
|
||||
public ItemStack getStackInSlot(int slot) {
|
||||
return POSSIBLE_ITEMS.peek() != null ? POSSIBLE_ITEMS.peek().copy() : ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isItemValid(int slot, @Nonnull ItemStack stack) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlots() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlotLimit(int slot) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nonnull
|
||||
public ItemStack extractItem(int slot, int amount, boolean simulate) {
|
||||
final ItemStack is = POSSIBLE_ITEMS.peek();
|
||||
|
||||
if (is == null) {
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
return simulate ? is.copy() : this.getNextItem();
|
||||
}
|
||||
|
||||
private ItemStack getNextItem() {
|
||||
final ItemStack is = POSSIBLE_ITEMS.poll();
|
||||
|
||||
POSSIBLE_ITEMS.add(is);
|
||||
return is.copy();
|
||||
}
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user