Fabric port in progress
This commit is contained in:
@@ -21,22 +21,22 @@ package appeng.tile.crafting;
|
||||
import java.util.Random;
|
||||
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
import net.minecraft.client.render.VertexConsumerProvider;
|
||||
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
|
||||
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ItemRenderer;
|
||||
import net.minecraft.client.renderer.RenderState;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.render.model.IBakedModel;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.ItemCameraTransforms;
|
||||
import net.minecraft.client.renderer.texture.AtlasTexture;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.ItemStack;
|
||||
@@ -53,26 +53,26 @@ import appeng.core.AppEng;
|
||||
* as the light strip when it's powered.
|
||||
*/
|
||||
@Environment(EnvType.CLIENT)
|
||||
public class MolecularAssemblerRenderer extends TileEntityRenderer<MolecularAssemblerTileEntity> {
|
||||
public class MolecularAssemblerRenderer extends BlockEntityRenderer<MolecularAssemblerBlockEntity> {
|
||||
|
||||
public static final Identifier LIGHTS_MODEL = new Identifier(AppEng.MOD_ID,
|
||||
"block/molecular_assembler_lights");
|
||||
|
||||
private static final RenderType MC_161917_RENDERTYPE_FIX = createRenderType();
|
||||
private static final RenderLayer MC_161917_RENDERTYPE_FIX = createRenderType();
|
||||
|
||||
private final Random particleRandom = new Random();
|
||||
|
||||
public MolecularAssemblerRenderer(TileEntityRendererDispatcher rendererDispatcherIn) {
|
||||
public MolecularAssemblerRenderer(BlockEntityRenderDispatcher rendererDispatcherIn) {
|
||||
super(rendererDispatcherIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(MolecularAssemblerTileEntity molecularAssembler, float partialTicks, MatrixStack ms,
|
||||
public void render(MolecularAssemblerBlockEntity molecularAssembler, float partialTicks, MatrixStack ms,
|
||||
VertexConsumerProvider bufferIn, int combinedLightIn, int combinedOverlayIn) {
|
||||
|
||||
AssemblerAnimationStatus status = molecularAssembler.getAnimationStatus();
|
||||
if (status != null) {
|
||||
if (!Minecraft.getInstance().isGamePaused()) {
|
||||
if (!MinecraftClient.getInstance().isGamePaused()) {
|
||||
if (status.isExpired()) {
|
||||
molecularAssembler.setAnimationStatus(null);
|
||||
}
|
||||
@@ -97,22 +97,22 @@ public class MolecularAssemblerRenderer extends TileEntityRenderer<MolecularAsse
|
||||
// would also render as translucent,
|
||||
// even the fully transparent part)
|
||||
// https://bugs.mojang.com/browse/MC-161917
|
||||
Minecraft minecraft = Minecraft.getInstance();
|
||||
IBakedModel lightsModel = minecraft.getModelManager().getModel(LIGHTS_MODEL);
|
||||
MinecraftClient minecraft = MinecraftClient.getInstance();
|
||||
BakedModel lightsModel = minecraft.getModelManager().getModel(LIGHTS_MODEL);
|
||||
IVertexBuilder buffer = bufferIn.getBuffer(MC_161917_RENDERTYPE_FIX);
|
||||
|
||||
minecraft.getBlockRendererDispatcher().getBlockModelRenderer().renderModel(ms.getLast(), buffer, null,
|
||||
lightsModel, 1, 1, 1, combinedLightIn, combinedOverlayIn, EmptyModelData.INSTANCE);
|
||||
}
|
||||
|
||||
private void renderStatus(MolecularAssemblerTileEntity molecularAssembler, MatrixStack ms,
|
||||
private void renderStatus(MolecularAssemblerBlockEntity molecularAssembler, MatrixStack ms,
|
||||
VertexConsumerProvider bufferIn, int combinedLightIn, AssemblerAnimationStatus status) {
|
||||
double centerX = molecularAssembler.getPos().getX() + 0.5f;
|
||||
double centerY = molecularAssembler.getPos().getY() + 0.5f;
|
||||
double centerZ = molecularAssembler.getPos().getZ() + 0.5f;
|
||||
|
||||
// Spawn crafting FX that fly towards the block's center
|
||||
Minecraft minecraft = Minecraft.getInstance();
|
||||
MinecraftClient minecraft = MinecraftClient.getInstance();
|
||||
if (status.getTicksUntilParticles() <= 0) {
|
||||
status.setTicksUntilParticles(4);
|
||||
|
||||
@@ -142,21 +142,21 @@ public class MolecularAssemblerRenderer extends TileEntityRenderer<MolecularAsse
|
||||
|
||||
/**
|
||||
* See above for when this can be removed. It creates a RenderType that is
|
||||
* equivalent to {@link RenderType#getTranslucent()}, but enables alpha testing.
|
||||
* equivalent to {@link RenderLayer#getTranslucent()}, but enables alpha testing.
|
||||
* This prevents the fully transparents parts of the rendered block model from
|
||||
* occluding our particles.
|
||||
*/
|
||||
private static RenderType createRenderType() {
|
||||
private static RenderLayer createRenderType() {
|
||||
RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = ObfuscationReflectionHelper
|
||||
.getPrivateValue(RenderState.class, null, "field_228515_g_");
|
||||
RenderState.TextureState mipmapBlockAtlasTexture = new RenderState.TextureState(
|
||||
AtlasTexture.LOCATION_BLOCKS_TEXTURE, false, true);
|
||||
RenderState.LightmapState disableLightmap = new RenderState.LightmapState(false);
|
||||
RenderType.State glState = RenderType.State.getBuilder().texture(mipmapBlockAtlasTexture)
|
||||
RenderLayer.State glState = RenderLayer.State.getBuilder().texture(mipmapBlockAtlasTexture)
|
||||
.transparency(TRANSLUCENT_TRANSPARENCY).alpha(new RenderState.AlphaState(0.05F))
|
||||
.lightmap(disableLightmap).build(true);
|
||||
|
||||
return RenderType.makeType("ae2_translucent_alphatest", DefaultVertexFormats.POSITION_COLOR_TEX_LIGHTMAP,
|
||||
return RenderLayer.makeType("ae2_translucent_alphatest", DefaultVertexFormats.POSITION_COLOR_TEX_LIGHTMAP,
|
||||
GL11.GL_QUADS, 256, glState);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user