Allow Config to adjust CPU Calculation time per tick.

This commit is contained in:
AlgorithmX2
2014-08-30 14:50:00 -05:00
parent 4213dd55d2
commit b7ea4e75d3
2 changed files with 19 additions and 5 deletions
+11 -5
View File
@@ -16,6 +16,7 @@ import appeng.api.AEApi;
import appeng.api.networking.IGridNode;
import appeng.api.parts.CableRenderMode;
import appeng.api.util.AEColor;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.CommonHelper;
import appeng.core.sync.packets.PacketPaintedEntity;
@@ -210,12 +211,17 @@ public class TickHandler
WorldTickEvent wte = (WorldTickEvent) ev;
synchronized (craftingJobs)
{
Iterator<CraftingJob> i = craftingJobs.get( wte.world ).iterator();
while (i.hasNext())
Collection<CraftingJob> jobSet = craftingJobs.get( wte.world );
if ( !jobSet.isEmpty() )
{
CraftingJob cj = i.next();
if ( !cj.simulateFor( 5 ) )
i.remove();
int simTime = Math.max( 1, AEConfig.instance.craftingCalculationTimePerTick / jobSet.size() );
Iterator<CraftingJob> i = jobSet.iterator();
while (i.hasNext())
{
CraftingJob cj = i.next();
if ( !cj.simulateFor( simTime ) )
i.remove();
}
}
}
}