Fixes #4719: Take the entity size into account when spawning item entities (#4720)

This commit is contained in:
yueh
2020-09-10 17:54:02 +02:00
committed by GitHub
parent 44544c598f
commit b8e53adf40
@@ -26,7 +26,6 @@ import java.util.Random;
import javax.annotation.Nonnull;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.ContainerType;
@@ -277,51 +276,62 @@ public class FormationPlanePart extends AbstractFormationPlanePart<IAEItemStack>
}
private static boolean spawnItemEntity(World w, TileEntity te, AEPartLocation side, ItemStack is) {
// the item offset based on the entity height plus some offset
final double itemOffset = .55 + EntityType.ITEM.getHeight();
// The center of the block the plane is located in
final double centerX = te.getPos().getX() + .5;
final double centerY = te.getPos().getY() + .5;
final double centerY = te.getPos().getY();
final double centerZ = te.getPos().getZ() + .5;
// When spawning downwards, we have to take the item height of 0.25 into account
// Otherwise it will get stuck and be spit out in a random direction as
// minecraft spawns it at its feet position and not center
final double additionalYOffset = side.yOffset == -1 ? -.3 : 0;
// Create an ItemEntity already at the position of the plane.
// We don't know the final position, but need it for its size.
Entity entity = new ItemEntity(w, centerX, centerY, centerZ, is.copy());
// Replace it if there is a custom entity
if (is.getItem().hasCustomEntity(is)) {
Entity result = is.getItem().createEntity(w, entity, is);
// Destroy the old one, in case it's spawned somehow and replace with the new
// one.
if (result != null) {
entity.remove();
entity = result;
}
}
// When spawning downwards, we have to take into account that it spawns it at
// their "feet" and not center like x or z. So we move it up to be flush with
// the plane
final double additionalYOffset = side.yOffset == -1 ? 1 - entity.getHeight() : 0;
// Calculate the maximum spawn area so an entity hitbox will always be inside
// the block.
final double spawnAreaHeight = Math.max(0, 1 - entity.getHeight());
final double spawnAreaWidth = Math.max(0, 1 - entity.getWidth());
// Calculate the offsets to spawn it into the adjacent block, taking the sign
// into account.
// Spawn it 0.8 blocks away from the center pos when facing in this direction
// Every other direction will select a position in a .5 block area around the
// block center.
final double offsetX = (side.xOffset == 0) ? ((RANDOM_OFFSET.nextFloat() / 2) - .25)
: (side.xOffset * itemOffset);
final double offsetY = (side.yOffset == 0) ? ((RANDOM_OFFSET.nextFloat() / 2) - .25)
: ((side.yOffset * itemOffset) + additionalYOffset);
final double offsetZ = (side.zOffset == 0) ? ((RANDOM_OFFSET.nextFloat() / 2) - .25)
: (side.zOffset * itemOffset);
final double offsetX = (side.xOffset == 0) //
? ((RANDOM_OFFSET.nextFloat() * spawnAreaWidth) - spawnAreaWidth / 2)
: (side.xOffset * (.525 + entity.getWidth() / 2));
final double offsetY = (side.yOffset == 0) //
? (RANDOM_OFFSET.nextFloat() * spawnAreaHeight)
: ((side.yOffset) + additionalYOffset);
final double offsetZ = (side.zOffset == 0) //
? ((RANDOM_OFFSET.nextFloat() * spawnAreaWidth) - spawnAreaWidth / 2)
: (side.zOffset * (.525 + entity.getWidth() / 2));
final double absoluteX = centerX + offsetX;
final double absoluteY = centerY + offsetY;
final double absoluteZ = centerZ + offsetZ;
final ItemEntity ei = new ItemEntity(w, absoluteX, absoluteY, absoluteZ, is.copy());
Entity result = ei;
// Set to correct position and slow the motion down a bit
entity.setPosition(absoluteX, absoluteY, absoluteZ);
entity.setMotion(side.xOffset * .1, side.yOffset * 0.1, side.zOffset * 0.1);
ei.setMotion(side.xOffset * .1, side.yOffset * 0.1, side.zOffset * 0.1);
if (is.getItem().hasCustomEntity(is)) {
result = is.getItem().createEntity(w, ei, is);
if (result != null) {
ei.remove();
} else {
result = ei;
}
}
if (!w.addEntity(result)) {
result.remove();
// Try to spawn it and destroy it in case it's not possible
if (!w.addEntity(entity)) {
entity.remove();
return false;
}
return true;