Fixes #3040: Cache recipe and revalidate it (#3042)

* Fixes #3040: Cache recipe and revalidate it

This caches the last used recipe instead of only the result. Which
allows to revalidate the crafting grid against the recipe itself before
hitting the CraftingManager again. Therefore avoiding a high performance
hit for recipe lookups, just find the potential same recipe again.

* Remove old recipe lookup as forge provides it now.

* Further optimizations.

These are a bit quick'n'dirty and need a better solution with a full
container/gui refactoring. But for now they provide some great benefits
in terms of performance.
This commit is contained in:
yueh
2017-08-20 21:31:30 +02:00
committed by GitHub
parent d84500c5b7
commit b8e685b1b6
7 changed files with 75 additions and 26 deletions
@@ -27,8 +27,11 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.items.IItemHandler;
import appeng.api.config.Actionable;
@@ -39,6 +42,7 @@ import appeng.api.storage.IStorageMonitorable;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.ContainerNull;
import appeng.container.implementations.ContainerCraftingTerm;
import appeng.helpers.IContainerCraftingPacket;
import appeng.helpers.InventoryAction;
import appeng.items.storage.ItemViewCell;
@@ -153,6 +157,41 @@ public class SlotCraftingTerm extends AppEngCraftingSlot
}
}
// TODO: This is really hacky and NEEDS to be solved with a full container/gui refactoring.
protected IRecipe findRecipe( InventoryCrafting ic, World world )
{
if( this.container instanceof ContainerCraftingTerm )
{
final ContainerCraftingTerm containerTerminal = (ContainerCraftingTerm) this.container;
final IRecipe recipe = containerTerminal.getCurrentRecipe();
if( recipe != null && recipe.matches( ic, world ) )
{
return containerTerminal.getCurrentRecipe();
}
}
return CraftingManager.findMatchingRecipe( ic, world );
}
// TODO: This is really hacky and NEEDS to be solved with a full container/gui refactoring.
@Override
protected NonNullList<ItemStack> getRemainingItems( InventoryCrafting ic, World world )
{
if( this.container instanceof ContainerCraftingTerm )
{
final ContainerCraftingTerm containerTerminal = (ContainerCraftingTerm) this.container;
final IRecipe recipe = containerTerminal.getCurrentRecipe();
if( recipe != null && recipe.matches( ic, world ) )
{
return containerTerminal.getCurrentRecipe().getRemainingItems( ic );
}
}
return CraftingManager.getRemainingItems( ic, world );
}
private int capCraftingAttempts( final int maxTimesToCraft )
{
return maxTimesToCraft;
@@ -178,7 +217,7 @@ public class SlotCraftingTerm extends AppEngCraftingSlot
ic.setInventorySlotContents( x, this.getPattern().getStackInSlot( x ) );
}
final IRecipe r = Platform.findMatchingRecipe( ic, p.world );
final IRecipe r = this.findRecipe( ic, p.world );
if( r == null )
{