* Implemented an adapter for IItemHandler so it can be used by the Storage Bus. * Added update hook for inject/extract to ItemHandlerAdapter. * Implemented ItemHandler and FluidHandler capabilities for the condenser, as replacement for the Void Inventories. * Removed external storage handler, added capability-based way of accessing a monitorable ME network via the storage bus. Removed special case inventories for the matter condenser. * Implemented InventoryAdaptor for IItemHandler. This also now fixes molecular assemblers interaction with part interfaces.
This commit is contained in:
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.misc;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.config.Actionable;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.storage.IBaseMonitor;
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import appeng.api.networking.ticking.TickRateModulation;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEMonitorHandlerReceiver;
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import appeng.api.storage.StorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.core.AELog;
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import appeng.me.storage.ITickingMonitor;
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import appeng.util.Platform;
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import appeng.util.item.AEItemStack;
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/**
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* Wraps an Item Handler in such a way that it can be used as an IMEInventory for items.
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*/
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class ItemHandlerAdapter implements IMEInventory<IAEItemStack>, IBaseMonitor<IAEItemStack>, ITickingMonitor
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{
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private final Map<IMEMonitorHandlerReceiver<IAEItemStack>, Object> listeners = new HashMap<>();
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private BaseActionSource mySource;
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private final IItemHandler itemHandler;
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private ItemStack[] cachedStacks = new ItemStack[0];
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private IAEItemStack[] cachedAeStacks = new IAEItemStack[0];
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ItemHandlerAdapter( IItemHandler itemHandler )
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{
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this.itemHandler = itemHandler;
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}
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@Override
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public IAEItemStack injectItems( IAEItemStack iox, Actionable type, BaseActionSource src )
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{
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ItemStack orgInput = iox.getItemStack();
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ItemStack remaining = orgInput;
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int slotCount = itemHandler.getSlots();
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boolean simulate = ( type == Actionable.SIMULATE );
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// This uses a brute force approach and tries to jam it in every slot the inventory exposes.
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for( int i = 0; i < slotCount && remaining != null; i++ )
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{
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remaining = itemHandler.insertItem( i, remaining, simulate );
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}
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// At this point, we still have some items left...
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if( remaining == orgInput )
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{
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// The stack remained unmodified, target inventory is full
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return iox;
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}
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if( type == Actionable.MODULATE )
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{
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this.onTick();
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}
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return AEItemStack.create( remaining );
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}
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@Override
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public IAEItemStack extractItems( IAEItemStack request, Actionable mode, BaseActionSource src )
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{
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ItemStack req = request.getItemStack();
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int remainingSize = req.stackSize;
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// Use this to gather the requested items
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ItemStack gathered = null;
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final boolean simulate = ( mode == Actionable.SIMULATE );
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for( int i = 0; i < itemHandler.getSlots(); i++ )
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{
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ItemStack sub = itemHandler.getStackInSlot( i );
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if( !Platform.isSameItem( sub, req ) )
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{
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continue;
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}
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ItemStack extracted;
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// We have to loop here because according to the docs, the handler shouldn't return a stack with size > maxSize, even if we
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// request more. So even if it returns a valid stack, it might have more stuff.
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do
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{
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extracted = itemHandler.extractItem( i, remainingSize, simulate );
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if( extracted != null )
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{
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if( extracted.stackSize > remainingSize )
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{
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// Something broke. It should never return more than we requested... We're going to silently eat the remainder
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AELog.warn( "Mod that provided item handler {} is broken. Returned {} items, even though we requested {}.",
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itemHandler.getClass().getSimpleName(), extracted.stackSize, remainingSize );
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extracted.stackSize = remainingSize;
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}
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// We're just gonna use the first stack we get our hands on as the template for the rest
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if( gathered == null )
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{
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gathered = extracted;
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}
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else
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{
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gathered.stackSize += extracted.stackSize;
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}
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remainingSize -= gathered.stackSize;
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}
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}
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while( extracted != null && remainingSize > 0 );
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// Done?
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if( remainingSize <= 0 )
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{
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break;
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}
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}
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if( gathered != null )
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{
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if( mode == Actionable.MODULATE )
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{
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this.onTick();
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}
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return AEItemStack.create( gathered );
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}
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return null;
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}
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@Override
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public TickRateModulation onTick()
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{
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LinkedList<IAEItemStack> changes = new LinkedList<>();
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int slots = itemHandler.getSlots();
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// Make room for new slots
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if( slots > cachedStacks.length )
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{
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cachedStacks = Arrays.copyOf( cachedStacks, slots );
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cachedAeStacks = Arrays.copyOf( cachedAeStacks, slots );
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}
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for( int slot = 0; slot < slots; slot++ )
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{
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// Save the old stuff
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ItemStack oldIS = cachedStacks[slot];
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IAEItemStack oldAeIS = cachedAeStacks[slot];
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ItemStack newIS = itemHandler.getStackInSlot( slot );
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if( this.isDifferent( newIS, oldIS ) )
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{
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addItemChange( slot, oldAeIS, newIS, changes );
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}
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else if( newIS != null && oldIS != null )
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{
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addPossibleStackSizeChange( slot, oldAeIS, newIS, changes );
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}
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}
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// Handle cases where the number of slots actually is lower now than before
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if( slots < cachedStacks.length )
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{
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for( int slot = slots; slot < cachedStacks.length; slot++ )
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{
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IAEItemStack aeStack = cachedAeStacks[slot];
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if( aeStack != null )
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{
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IAEItemStack a = aeStack.copy();
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a.setStackSize( -a.getStackSize() );
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changes.add( a );
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}
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}
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// Reduce the cache size
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cachedStacks = Arrays.copyOf( cachedStacks, slots );
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cachedAeStacks = Arrays.copyOf( cachedAeStacks, slots );
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}
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if( !changes.isEmpty() )
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{
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this.postDifference( changes );
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return TickRateModulation.URGENT;
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}
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else
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{
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return TickRateModulation.SLOWER;
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}
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}
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private void addItemChange( int slot, IAEItemStack oldAeIS, ItemStack newIS, List<IAEItemStack> changes )
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{
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// Completely different item
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cachedStacks[slot] = newIS;
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cachedAeStacks[slot] = AEItemStack.create( newIS );
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// If we had a stack previously in this slot, notify the newtork about its disappearance
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if( oldAeIS != null )
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{
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oldAeIS.setStackSize( -oldAeIS.getStackSize() );
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changes.add( oldAeIS );
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}
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// Notify the network about the new stack. Note that this is null if newIS was null
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if( cachedAeStacks[slot] != null )
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{
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changes.add( cachedAeStacks[slot] );
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}
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}
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private void addPossibleStackSizeChange( int slot, IAEItemStack oldAeIS, ItemStack newIS, List<IAEItemStack> changes )
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{
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// Still the same item, but amount might have changed
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long diff = newIS.stackSize - oldAeIS.getStackSize();
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if( diff != 0 )
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{
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IAEItemStack stack = oldAeIS.copy();
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stack.setStackSize( newIS.stackSize );
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cachedStacks[slot] = newIS;
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cachedAeStacks[slot] = stack;
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final IAEItemStack a = stack.copy();
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a.setStackSize( diff );
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changes.add( a );
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}
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}
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private boolean isDifferent( final ItemStack a, final ItemStack b )
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{
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if( a == b && b == null )
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{
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return false;
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}
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return a == null || b == null || !Platform.isSameItemPrecise( a, b );
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}
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private void postDifference( Iterable<IAEItemStack> a )
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{
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final Iterator<Map.Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object>> i = this.listeners.entrySet().iterator();
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while( i.hasNext() )
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{
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final Map.Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object> l = i.next();
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final IMEMonitorHandlerReceiver<IAEItemStack> key = l.getKey();
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if( key.isValid( l.getValue() ) )
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{
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key.postChange( this, a, mySource );
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}
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else
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{
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i.remove();
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}
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}
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}
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@Override
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public void setActionSource( final BaseActionSource mySource )
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{
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this.mySource = mySource;
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}
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@Override
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public IItemList<IAEItemStack> getAvailableItems( IItemList<IAEItemStack> out )
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{
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for( int i = 0; i < itemHandler.getSlots(); i++ )
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{
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out.addStorage( AEItemStack.create( itemHandler.getStackInSlot( i ) ) );
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}
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return out;
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}
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@Override
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public StorageChannel getChannel()
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{
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return StorageChannel.ITEMS;
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}
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@Override
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public void addListener( final IMEMonitorHandlerReceiver<IAEItemStack> l, final Object verificationToken )
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{
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this.listeners.put( l, verificationToken );
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}
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@Override
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public void removeListener( final IMEMonitorHandlerReceiver<IAEItemStack> l )
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{
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this.listeners.remove( l );
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}
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}
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