* Implemented an adapter for IItemHandler so it can be used by the Storage Bus. * Added update hook for inject/extract to ItemHandlerAdapter. * Implemented ItemHandler and FluidHandler capabilities for the condenser, as replacement for the Void Inventories. * Removed external storage handler, added capability-based way of accessing a monitorable ME network via the storage bus. Removed special case inventories for the matter condenser. * Implemented InventoryAdaptor for IItemHandler. This also now fixes molecular assemblers interaction with part interfaces.
This commit is contained in:
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.util.inv;
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import java.util.Iterator;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.config.FuzzyMode;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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public class AdaptorItemHandler extends InventoryAdaptor
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{
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private final IItemHandler itemHandler;
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public AdaptorItemHandler( IItemHandler itemHandler )
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{
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this.itemHandler = itemHandler;
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}
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@Override
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public ItemStack removeItems( int amount, ItemStack filter, IInventoryDestination destination )
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{
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int slots = itemHandler.getSlots();
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ItemStack rv = null;
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for( int slot = 0; slot < slots && amount > 0; slot++ )
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{
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final ItemStack is = itemHandler.getStackInSlot( slot );
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if( is == null || ( filter != null && !Platform.isSameItemPrecise( is, filter ) ) )
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{
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continue;
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}
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if( destination != null )
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{
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ItemStack extracted = itemHandler.extractItem( slot, amount, true );
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if( extracted == null )
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{
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continue;
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}
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if( !destination.canInsert( extracted ) )
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{
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continue;
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}
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}
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// Attempt extracting it
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ItemStack extracted = itemHandler.extractItem( slot, amount, false );
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if( extracted == null )
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{
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continue;
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}
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if( rv == null )
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{
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// Use the first stack as a template for the result
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rv = extracted;
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filter = extracted;
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amount -= extracted.stackSize;
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}
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else
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{
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// Subsequent stacks will just increase the extracted size
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rv.stackSize += extracted.stackSize;
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amount -= extracted.stackSize;
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}
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}
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return rv;
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}
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@Override
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public ItemStack simulateRemove( int amount, ItemStack filter, IInventoryDestination destination )
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{
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int slots = itemHandler.getSlots();
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ItemStack rv = null;
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for( int slot = 0; slot < slots && amount > 0; slot++ )
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{
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final ItemStack is = itemHandler.getStackInSlot( slot );
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if( is != null && ( filter == null || Platform.isSameItemPrecise( is, filter ) ) )
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{
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ItemStack extracted = itemHandler.extractItem( slot, amount, true );
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if( extracted == null )
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{
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continue;
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}
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if( destination != null )
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{
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if( !destination.canInsert( extracted ) )
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{
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continue;
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}
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}
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if( rv == null )
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{
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// Use the first stack as a template for the result
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rv = extracted.copy();
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filter = extracted;
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amount -= extracted.stackSize;
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}
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else
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{
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// Subsequent stacks will just increase the extracted size
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rv.stackSize += extracted.stackSize;
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amount -= extracted.stackSize;
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}
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}
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}
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return rv;
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}
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/**
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* For fuzzy extract, we will only ever extract one slot, since we're afraid of merging two item stacks with different damage values.
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*/
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@Override
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public ItemStack removeSimilarItems( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination )
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{
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int slots = itemHandler.getSlots();
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ItemStack extracted = null;
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for( int slot = 0; slot < slots && extracted == null; slot++ )
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{
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final ItemStack is = itemHandler.getStackInSlot( slot );
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if( is == null || ( filter != null && !Platform.isSameItemFuzzy( is, filter, fuzzyMode ) ) )
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{
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continue;
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}
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if( destination != null )
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{
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ItemStack simulated = itemHandler.extractItem( slot, amount, true );
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if( simulated == null )
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{
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continue;
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}
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if( !destination.canInsert( simulated ) )
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{
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continue;
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}
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}
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// Attempt extracting it
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extracted = itemHandler.extractItem( slot, amount, false );
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}
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return extracted;
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}
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@Override
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public ItemStack simulateSimilarRemove( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination )
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{
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int slots = itemHandler.getSlots();
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ItemStack extracted = null;
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for( int slot = 0; slot < slots && extracted == null; slot++ )
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{
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final ItemStack is = itemHandler.getStackInSlot( slot );
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if( is == null || ( filter != null && !Platform.isSameItemFuzzy( is, filter, fuzzyMode ) ) )
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{
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continue;
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}
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// Attempt extracting it
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extracted = itemHandler.extractItem( slot, amount, true );
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if( extracted != null && destination != null )
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{
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if( !destination.canInsert( extracted ) )
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{
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extracted = null; // Keep on looking...
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}
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}
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}
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return extracted;
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}
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@Override
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public ItemStack addItems( ItemStack toBeAdded )
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{
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return addItems( toBeAdded, false );
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}
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@Override
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public ItemStack simulateAdd( ItemStack toBeSimulated )
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{
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return addItems( toBeSimulated, true );
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}
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private ItemStack addItems( final ItemStack itemsToAdd, final boolean simulate )
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{
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if( itemsToAdd == null || itemsToAdd.stackSize == 0 )
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{
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return null;
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}
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ItemStack left = itemsToAdd.copy();
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for( int slot = 0; slot < itemHandler.getSlots(); slot++ )
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{
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ItemStack is = itemHandler.getStackInSlot( slot );
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if( is == null || Platform.isSameItemPrecise( is, left ) )
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{
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left = itemHandler.insertItem( slot, left, simulate );
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if( left == null || left.stackSize <= 0 )
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{
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return null;
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}
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}
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}
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return left;
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}
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@Override
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public boolean containsItems()
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{
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int slots = itemHandler.getSlots();
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for( int slot = 0; slot < slots; slot++ )
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{
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if( itemHandler.getStackInSlot( slot ) != null )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public Iterator<ItemSlot> iterator()
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{
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return new ItemHandlerIterator( itemHandler );
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}
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}
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