Migrations
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@@ -24,16 +24,16 @@ import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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@@ -66,33 +66,33 @@ public class SkyChestBlock extends AEBaseTileBlock<SkyChestTileEntity> {
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}
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@Override
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public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
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public boolean propagatesSkylightDown(BlockState state, BlockView reader, BlockPos pos) {
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return true;
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}
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@Override
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public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
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public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
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final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) {
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if (Platform.isServer()) {
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SkyChestTileEntity tile = getTileEntity(w, pos);
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if (tile == null) {
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return ActionResultType.PASS;
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return ActionResult.PASS;
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}
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ContainerOpener.openContainer(SkyChestContainer.TYPE, player, ContainerLocator.forTileEntity(tile));
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}
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return ActionResultType.SUCCESS;
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return ActionResult.SUCCESS;
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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public VoxelShape getShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
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// TODO Cache this! It can't be that hard!
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AxisAlignedBB aabb = computeAABB(worldIn, pos);
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return VoxelShapes.create(aabb);
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}
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private AxisAlignedBB computeAABB(final IBlockReader w, final BlockPos pos) {
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private AxisAlignedBB computeAABB(final BlockView w, final BlockPos pos) {
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final SkyChestTileEntity sk = this.getTileEntity(w, pos);
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Direction o = Direction.UP;
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