Changed AEGlassMaterial to Materials
Preparation in case we need more to support custom non solid, non opaque, or similar blocks. Removed custom fullSize/opaque blocks in favour of Material
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@@ -68,7 +68,7 @@ import appeng.client.render.cablebus.CableBusBreakingParticle;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.ClickPacket;
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import appeng.helpers.AEGlassMaterial;
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import appeng.helpers.AEMaterials;
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import appeng.integration.abstraction.IAEFacade;
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import appeng.parts.ICableBusContainer;
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import appeng.parts.NullCableBusContainer;
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@@ -81,7 +81,7 @@ public class CableBusBlock extends AEBaseTileBlock<CableBusTileEntity> implement
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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public CableBusBlock() {
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super(defaultProps(AEGlassMaterial.INSTANCE).notSolid().noDrops().variableOpacity());
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super(defaultProps(AEMaterials.GLASS).notSolid().noDrops().variableOpacity());
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}
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@Override
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