Changed AEGlassMaterial to Materials

Preparation in case we need more to support custom non solid, non
opaque, or similar blocks.
Removed custom fullSize/opaque blocks in favour of Material
This commit is contained in:
yueh
2020-07-01 20:38:49 +02:00
parent 400fcdb633
commit bafc65d3a8
14 changed files with 44 additions and 70 deletions
@@ -68,7 +68,7 @@ import appeng.client.render.cablebus.CableBusBreakingParticle;
import appeng.client.render.cablebus.CableBusRenderState;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ClickPacket;
import appeng.helpers.AEGlassMaterial;
import appeng.helpers.AEMaterials;
import appeng.integration.abstraction.IAEFacade;
import appeng.parts.ICableBusContainer;
import appeng.parts.NullCableBusContainer;
@@ -81,7 +81,7 @@ public class CableBusBlock extends AEBaseTileBlock<CableBusTileEntity> implement
private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
public CableBusBlock() {
super(defaultProps(AEGlassMaterial.INSTANCE).notSolid().noDrops().variableOpacity());
super(defaultProps(AEMaterials.GLASS).notSolid().noDrops().variableOpacity());
}
@Override