Changed AEGlassMaterial to Materials
Preparation in case we need more to support custom non solid, non opaque, or similar blocks. Removed custom fullSize/opaque blocks in favour of Material
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@@ -25,13 +25,13 @@ import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.AEGlassMaterial;
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import appeng.helpers.AEMaterials;
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import appeng.tile.spatial.SpatialPylonTileEntity;
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public class SpatialPylonBlock extends AEBaseTileBlock<SpatialPylonTileEntity> {
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public SpatialPylonBlock() {
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super(defaultProps(AEGlassMaterial.INSTANCE));
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super(defaultProps(AEMaterials.GLASS));
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}
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@Override
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