Changed AEGlassMaterial to Materials

Preparation in case we need more to support custom non solid, non
opaque, or similar blocks.
Removed custom fullSize/opaque blocks in favour of Material
This commit is contained in:
yueh
2020-07-01 20:38:49 +02:00
parent 400fcdb633
commit bafc65d3a8
14 changed files with 44 additions and 70 deletions
@@ -23,7 +23,7 @@ import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.util.Direction;
import appeng.helpers.AEGlassMaterial;
import appeng.helpers.AEMaterials;
public class QuartzGlassBlock extends AbstractGlassBlock {
@@ -34,7 +34,7 @@ public class QuartzGlassBlock extends AbstractGlassBlock {
@Override
public boolean isSideInvisible(BlockState state, BlockState adjacentBlockState, Direction side) {
final Material mat = adjacentBlockState.getMaterial();
if (mat == Material.GLASS || mat == AEGlassMaterial.INSTANCE) {
if (mat == Material.GLASS || mat == AEMaterials.GLASS) {
if (adjacentBlockState.getRenderType() == state.getRenderType()) {
return true;
}