Changed IPart#onNeighborChanged() to add vanilla arguments (#2985)
Allows more precise checks to limit an update to the facing side.
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@@ -29,6 +29,7 @@ import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -51,7 +52,7 @@ public interface ICableBusContainer
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boolean activate( EntityPlayer player, EnumHand hand, Vec3d vecFromPool );
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void onNeighborChanged();
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void onNeighborChanged( IBlockAccess w, BlockPos pos, BlockPos neighbor );
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boolean isSolidOnSide( EnumFacing side );
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