Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected. Cable now has a bounding box where it touches parts.
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@@ -331,6 +331,13 @@ public class PartP2PTunnel<T extends PartP2PTunnel> extends PartBasicState
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renderLights( x, y, z, rh, renderer );
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}
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@Override
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@SideOnly(Side.CLIENT)
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public IIcon getBreakingTexture()
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{
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return CableBusTextures.BlockP2PTunnel2.getIcon();
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}
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protected void QueueTunnelDrain(PowerUnits unit, double f)
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{
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double ae_to_tax = unit.convertTo( PowerUnits.AE, f * AEConfig.TunnelPowerLoss );
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