Reset all rotations when rendering.
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@@ -92,6 +92,8 @@ public class BusRenderer implements IItemRenderer
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BusRenderHelper.instance.ay = ForgeDirection.UP;
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BusRenderHelper.instance.az = ForgeDirection.SOUTH;
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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if ( item.getItem() instanceof IFacadeItem )
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{
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IFacadeItem fi = (IFacadeItem) item.getItem();
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@@ -113,6 +115,8 @@ public class BusRenderer implements IItemRenderer
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ip.renderInventory( BusRenderHelper.instance, renderer );
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}
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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