Reset all rotations when rendering.
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@@ -37,6 +37,7 @@ public class ItemRenderer implements IItemRenderer
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GL11.glTranslatef( -0.5f, -0.5f, -0.5f );
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if ( type == ItemRenderType.INVENTORY )
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GL11.glTranslatef( 0.0f, -0.1f, 0.0f );
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WorldRender.instance.renderItemBlock( item );
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GL11.glPopAttrib();
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