Fixed formation planes.

This commit is contained in:
Sebastian Hartte
2020-06-10 00:25:44 +02:00
parent 3e206ee544
commit bd16641638
52 changed files with 557 additions and 413 deletions
@@ -19,63 +19,70 @@
package appeng.parts.automation;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.*;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.Direction;
import appeng.client.render.cablebus.CubeBuilder;
import net.minecraftforge.client.model.data.IDynamicBakedModel;
import net.minecraftforge.client.model.data.IModelData;
/**
* Built-in model for annihilation planes that supports connected textures.
*/
public class PlaneBakedModel implements IBakedModel
public class PlaneBakedModel implements IDynamicBakedModel
{
private static final PlaneConnections DEFAULT_PERMUTATION = PlaneConnections.of(false, false, false, false);
private final TextureAtlasSprite frontTexture;
private final List<BakedQuad> quads;
private final Map<PlaneConnections, List<BakedQuad>> quads;
PlaneBakedModel( TextureAtlasSprite frontTexture, TextureAtlasSprite sidesTexture, TextureAtlasSprite backTexture, PlaneConnections connections )
PlaneBakedModel( TextureAtlasSprite frontTexture, TextureAtlasSprite sidesTexture, TextureAtlasSprite backTexture )
{
this.frontTexture = frontTexture;
List<BakedQuad> quads = new ArrayList<>( 4 * 6 );
quads = new HashMap<>(PlaneConnections.PERMUTATIONS.size());
// Create all possible permutations (16)
for (PlaneConnections permutation : PlaneConnections.PERMUTATIONS) {
List<BakedQuad> quads = new ArrayList<>(4 * 6);
CubeBuilder builder = new CubeBuilder( quads );
CubeBuilder builder = new CubeBuilder(quads);
builder.setTextures( sidesTexture, sidesTexture, frontTexture, backTexture, sidesTexture, sidesTexture );
builder.setTextures(sidesTexture, sidesTexture, frontTexture, backTexture, sidesTexture, sidesTexture);
// Keep the orientation of the X axis in mind here. When looking at a quad facing north from the front,
// The X-axis points left
int minX = connections.isRight() ? 0 : 1;
int maxX = connections.isLeft() ? 16 : 15;
int minY = connections.isDown() ? 0 : 1;
int maxY = connections.isUp() ? 16 : 15;
// Keep the orientation of the X axis in mind here. When looking at a quad facing north from the front,
// The X-axis points left
int minX = permutation.isRight() ? 0 : 1;
int maxX = permutation.isLeft() ? 16 : 15;
int minY = permutation.isDown() ? 0 : 1;
int maxY = permutation.isUp() ? 16 : 15;
builder.addCube( minX, minY, 0, maxX, maxY, 1 );
builder.addCube(minX, minY, 0, maxX, maxY, 1);
this.quads = ImmutableList.copyOf( quads );
this.quads.put(permutation, ImmutableList.copyOf(quads));
}
}
@Override
public List<BakedQuad> getQuads( @Nullable BlockState state, @Nullable Direction side, Random rand )
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand, IModelData modelData)
{
if( side == null )
{
return this.quads;
PlaneConnections connections = DEFAULT_PERMUTATION;
if (modelData instanceof PlaneModelData) {
connections = ((PlaneModelData) modelData).getConnections();
}
return this.quads.get(connections);
}
else
{