Controller and Energy Acceptor now use a shared empty inventory, less memory!
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@@ -154,8 +154,8 @@ public class TileController extends AENetworkPowerTile implements IAEPowerStorag
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worldObj.setBlockMetadataWithNotify( xCoord, yCoord, zCoord, meta, 2 );
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}
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final int sides[] = new int[] { 0 };
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AppEngInternalInventory inv = new AppEngInternalInventory( this, 1 );
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final int sides[] = new int[] {};
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static final AppEngInternalInventory inv = new AppEngInternalInventory( null, 0 );
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@Override
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public IInventory getInternalInventory()
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