Controller and Energy Acceptor now use a shared empty inventory, less memory!

This commit is contained in:
AlgorithmX2
2014-07-17 15:14:44 -05:00
parent 683a5ee765
commit bd61261869
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -154,8 +154,8 @@ public class TileController extends AENetworkPowerTile implements IAEPowerStorag
worldObj.setBlockMetadataWithNotify( xCoord, yCoord, zCoord, meta, 2 );
}
final int sides[] = new int[] { 0 };
AppEngInternalInventory inv = new AppEngInternalInventory( this, 1 );
final int sides[] = new int[] {};
static final AppEngInternalInventory inv = new AppEngInternalInventory( null, 0 );
@Override
public IInventory getInternalInventory()