Remove isSolidOnSide since this is now handled by the voxel shape (collision).
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@@ -137,14 +137,6 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
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return this.cb(world, pos).isLadder(entity);
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}
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// FIXME: This is now derived from the collision shape, and cannot be decided programatically anymore.
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// FIXME: see Block.hasSolidSide. We need to remove isSolidOnSide
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// FIXME @Override
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// FIXME public boolean isSideSolid( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
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// FIXME {
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// FIXME return this.cb( w, pos ).isSolidOnSide( side );
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// FIXME }
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@Override
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public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) {
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// FIXME: Potentially check the fluid one too
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