Remove isSolidOnSide since this is now handled by the voxel shape (collision).

This commit is contained in:
Sebastian Hartte
2020-06-22 01:03:34 +02:00
parent 5367315fd3
commit bfa574ed21
4 changed files with 10 additions and 44 deletions
@@ -137,14 +137,6 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
return this.cb(world, pos).isLadder(entity);
}
// FIXME: This is now derived from the collision shape, and cannot be decided programatically anymore.
// FIXME: see Block.hasSolidSide. We need to remove isSolidOnSide
// FIXME @Override
// FIXME public boolean isSideSolid( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
// FIXME {
// FIXME return this.cb( w, pos ).isSolidOnSide( side );
// FIXME }
@Override
public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) {
// FIXME: Potentially check the fluid one too