Remove isSolidOnSide since this is now handled by the voxel shape (collision).
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@@ -18,9 +18,9 @@
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package appeng.parts;
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import java.util.EnumSet;
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import java.util.Random;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.client.render.cablebus.CableBusRenderState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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@@ -33,9 +33,8 @@ import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.client.render.cablebus.CableBusRenderState;
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import java.util.EnumSet;
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import java.util.Random;
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public interface ICableBusContainer {
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@@ -53,8 +52,6 @@ public interface ICableBusContainer {
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void onNeighborChanged(IBlockReader w, BlockPos pos, BlockPos neighbor);
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boolean isSolidOnSide(Direction side);
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boolean isEmpty();
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SelectedPart selectPart(Vec3d v3);
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