Remove isSolidOnSide since this is now handled by the voxel shape (collision).

This commit is contained in:
Sebastian Hartte
2020-06-22 01:03:34 +02:00
parent 5367315fd3
commit bfa574ed21
4 changed files with 10 additions and 44 deletions
@@ -18,9 +18,9 @@
package appeng.parts;
import java.util.EnumSet;
import java.util.Random;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.client.render.cablebus.CableBusRenderState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
@@ -33,9 +33,8 @@ import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.client.render.cablebus.CableBusRenderState;
import java.util.EnumSet;
import java.util.Random;
public interface ICableBusContainer {
@@ -53,8 +52,6 @@ public interface ICableBusContainer {
void onNeighborChanged(IBlockReader w, BlockPos pos, BlockPos neighbor);
boolean isSolidOnSide(Direction side);
boolean isEmpty();
SelectedPart selectPart(Vec3d v3);