Remove isSolidOnSide since this is now handled by the voxel shape (collision).

This commit is contained in:
Sebastian Hartte
2020-06-22 01:03:34 +02:00
parent 5367315fd3
commit bfa574ed21
4 changed files with 10 additions and 44 deletions
@@ -18,9 +18,9 @@
package appeng.parts;
import java.util.EnumSet;
import java.util.Random;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.client.render.cablebus.CableBusRenderState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
@@ -31,9 +31,8 @@ import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.client.render.cablebus.CableBusRenderState;
import java.util.EnumSet;
import java.util.Random;
public class NullCableBusContainer implements ICableBusContainer {
@@ -67,11 +66,6 @@ public class NullCableBusContainer implements ICableBusContainer {
}
@Override
public boolean isSolidOnSide(final Direction side) {
return false;
}
@Override
public boolean isEmpty() {
return true;