Remove isSolidOnSide since this is now handled by the voxel shape (collision).
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@@ -18,9 +18,9 @@
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package appeng.parts;
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import java.util.EnumSet;
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import java.util.Random;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.client.render.cablebus.CableBusRenderState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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@@ -31,9 +31,8 @@ import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.client.render.cablebus.CableBusRenderState;
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import java.util.EnumSet;
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import java.util.Random;
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public class NullCableBusContainer implements ICableBusContainer {
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@@ -67,11 +66,6 @@ public class NullCableBusContainer implements ICableBusContainer {
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}
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@Override
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public boolean isSolidOnSide(final Direction side) {
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return false;
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}
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@Override
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public boolean isEmpty() {
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return true;
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