add slabs
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@@ -0,0 +1,74 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.core.features;
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import java.util.EnumSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockSlab;
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import appeng.api.definitions.IBlockDefinition;
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import appeng.block.AEBaseItemBlockSlab;
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import appeng.block.AEBaseSlabBlock;
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import appeng.core.CreativeTab;
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import com.google.common.base.Optional;
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import cpw.mods.fml.common.registry.GameRegistry;
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public class SlabBlockFeatureHandler implements IFeatureHandler
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{
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private final AEBaseSlabBlock slabs;
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private final FeatureNameExtractor extractor;
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private final boolean enabled;
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private final BlockDefinition definition;
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public SlabBlockFeatureHandler( EnumSet<AEFeature> features, AEBaseSlabBlock slabs )
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{
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final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
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this.slabs = slabs;
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this.extractor = new FeatureNameExtractor( slabs.getClass(), Optional.<String>absent());
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this.enabled = state == ActivityState.Enabled;
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this.definition = new BlockDefinition( slabs, state );
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}
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@Override
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public final boolean isFeatureAvailable()
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{
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return this.enabled;
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}
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@Override
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public final IBlockDefinition getDefinition()
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{
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return this.definition;
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}
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@Override
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public final void register()
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{
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if( this.enabled )
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{
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this.slabs.setCreativeTab( CreativeTab.instance );
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GameRegistry.registerBlock( slabs, AEBaseItemBlockSlab.class, "tile." + slabs.name(), slabs, slabs.doubleSlabs(), false);
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GameRegistry.registerBlock( slabs.doubleSlabs(), AEBaseItemBlockSlab.class, "tile." + slabs.name() + ".double", slabs, slabs.doubleSlabs(), true);
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}
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}
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}
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